Exemple #1
0
 void OnTriggerEnter(Collider other)
 {
     //If player lands, call Land function from CharacterMove to apply landing animation in Mecanim
     if (other.gameObject.tag != "Player")
     {
         player.Land();
     }
     //If player lands on object, that has Breakable Joint functionality, brake it
     if (other.gameObject.GetComponent <BreakableJoint>() != null)
     {
         other.gameObject.GetComponent <BreakableJoint>().Break();
     }
     //If player lands destructable object, brake it
     if (other.gameObject.GetComponent <BreakableObject>() != null)
     {
         other.gameObject.GetComponent <BreakableObject>().Break();
     }
     Debug.Log(other.name);
     if (other.tag == "Enemy")
     {//检测玩家是否碰到了敌人
         GameObject.Find("Player_Prefab").GetComponent <CharacterMove>().isTouched = true;
     }
 }