// Use this for initialization
 void Awake()
 {
     motor = GetComponent <CharacterMotorAllGrav>();
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     grainer  = transform.GetComponent <Grainer>();
     motor    = transform.GetComponent <CharacterMotorAllGrav>();
     lpFilter = transform.GetComponent <AudioLowPassFilter>();
 }