void OnSpawn(CharacterMatchData data)
        {
            if (data == null || _displays.Count <= 0)
                return;

            GameObject display = null;
            while (_displays.Count > 0 && display == null) {
                display = _displays[0];
                _displays.RemoveAt(0);
            }

            if (display == null)
                return;

            if (playerIndicatorPrefab != null) {
                PlayerIndicator indicator = playerIndicatorPrefab.InstantiateNew();
                indicator.Target = data.SpawnedInstance;
            }

            _displays.Remove(display);
            display.SetActive(true);

            // Update the display with the Character information
            foreach (ICharacterGUIComponent component in display.GetComponentsInChildren<ICharacterGUIComponent>())
                component.SetCharacterData(data);

            display.name = "Player " + (data.PlayerNumber + 1) + " Display";
        }
 public void SetCharacterData(CharacterMatchData data)
 {
     if (_text == null)
         return;
     if (data == null || data.Data == null)
         _text.text = "";
     else
         _text.text = ProcessName(data.Data.FirstName);
 }
 public void SetCharacterData(CharacterMatchData data)
 {
     if (data == null)
         return;
     PlayerNumber = data.PlayerNumber;
     if (_graphic == null)
         _graphic = GetComponent<Graphic>();
     if (_graphic)
         _graphic.color = AdjustedColor;
 }
 public void SetCharacterData(CharacterMatchData data)
 {
     if (Image == null)
         return;
     if (data == null || data.Data == null) {
         Image.enabled = false;
     } else {
         Image.enabled = true;
         Image.sprite = data.Data.LoadPortrait(data.Pallete);
     }
 }
Exemple #5
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 public void SetCharacterData(CharacterMatchData data)
 {
     if (data == null || data.SpawnedInstance == null)
     {
         Component = null;
         Character = null;
         return;
     }
     Character = data.SpawnedInstance;
     Component = Character.GetComponentInChildren <T>();
 }
 public void SetCharacterData(CharacterMatchData data)
 {
     if (Image == null)
         return;
     if (data == null || data.Data == null) {
         Image.enabled = false;
     } else {
         Image.enabled = true;
         Image.sprite = data.Data.Icon;
     }
 }
 public void SetCharacterData(CharacterMatchData data)
 {
     if (_text == null)
     {
         return;
     }
     if (data == null || data.Data == null)
     {
         _text.text = "";
     }
     else
     {
         _text.text = ProcessName(data.Data.FirstName);
     }
 }
Exemple #8
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 public void SetCharacterData(CharacterMatchData data)
 {
     if (Image == null)
     {
         return;
     }
     if (data == null || data.Data == null)
     {
         Image.enabled = false;
     }
     else
     {
         Image.enabled = true;
         Image.sprite  = data.Data.LoadPortrait(data.Pallete);
     }
 }
 public void SetCharacterData(CharacterMatchData data)
 {
     if (data == null)
     {
         return;
     }
     PlayerNumber = data.PlayerNumber;
     if (_graphic == null)
     {
         _graphic = GetComponent <Graphic>();
     }
     if (_graphic)
     {
         _graphic.color = AdjustedColor;
     }
 }
Exemple #10
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        void OnSpawn(CharacterMatchData data)
        {
            if (data == null || _displays.Count <= 0)
            {
                return;
            }

            GameObject display = null;

            while (_displays.Count > 0 && display == null)
            {
                display = _displays[0];
                _displays.RemoveAt(0);
            }

            if (display == null)
            {
                return;
            }

            if (playerIndicatorPrefab != null)
            {
                PlayerIndicator indicator = playerIndicatorPrefab.InstantiateNew();
                indicator.Target = data.SpawnedInstance;
            }

            _displays.Remove(display);
            display.SetActive(true);

            // Update the display with the Character information
            foreach (ICharacterGUIComponent component in display.GetComponentsInChildren <ICharacterGUIComponent>())
            {
                component.SetCharacterData(data);
            }

            display.name = "Player " + (data.PlayerNumber + 1) + " Display";
        }