//Server - 캐릭터 리스트 수신 public void CharacterList(DataPacket packet) { Debug.Log("캐릭터 리스트 수신"); CharacterListPacket characterListPacket = new CharacterListPacket(packet.msg); CharacterList characterList = characterListPacket.GetData(); uiManager.SelectUIManager.CharacterList = characterList; if (SceneChanger.Instance.CurrentScene == SceneChanger.SceneName.LoadingScene) { SceneChanger.Instance.LoadingCheck[(int)SceneChanger.SelectLoadingData.CharacterList] = true; } else { uiManager.SelectUIManager.SetCharacter(); } }