Exemple #1
0
        protected void NetFuncMergeNonEquipItems(short index1, short index2)
        {
            if (!CanDoActions() ||
                index1 >= nonEquipItems.Count ||
                index2 >= nonEquipItems.Count)
            {
                return;
            }

            CharacterItem nonEquipItem1 = nonEquipItems[index1];
            CharacterItem nonEquipItem2 = nonEquipItems[index2];
            short         maxStack      = nonEquipItem2.GetMaxStack();

            if (nonEquipItem2.amount + nonEquipItem1.amount <= maxStack)
            {
                nonEquipItem2.amount += nonEquipItem1.amount;
                nonEquipItems[index2] = nonEquipItem2;
                nonEquipItems.RemoveAt(index1);
            }
            else
            {
                short mergeAmount = (short)(maxStack - nonEquipItem2.amount);
                nonEquipItem2.amount  = maxStack;
                nonEquipItem1.amount -= mergeAmount;
                nonEquipItems[index1] = nonEquipItem1;
                nonEquipItems[index2] = nonEquipItem2;
            }
        }
Exemple #2
0
        protected virtual void NetFuncSwapOrMergeItem(short fromIndex, short toIndex)
        {
            if (!CanDoActions() ||
                fromIndex >= NonEquipItems.Count ||
                toIndex >= NonEquipItems.Count)
            {
                return;
            }

            CharacterItem fromItem = NonEquipItems[fromIndex];
            CharacterItem toItem   = NonEquipItems[toIndex];

            if (!fromItem.NotEmptySlot() || !toItem.NotEmptySlot())
            {
                return;
            }

            if (fromItem.dataId.Equals(toItem.dataId) && !fromItem.IsFull() && !toItem.IsFull())
            {
                // Merge if same id and not full
                short maxStack = toItem.GetMaxStack();
                if (toItem.amount + fromItem.amount <= maxStack)
                {
                    toItem.amount           += fromItem.amount;
                    NonEquipItems[fromIndex] = CharacterItem.Empty;
                    NonEquipItems[toIndex]   = toItem;
                }
                else
                {
                    short remains = (short)(toItem.amount + fromItem.amount - maxStack);
                    toItem.amount            = maxStack;
                    fromItem.amount          = remains;
                    NonEquipItems[fromIndex] = fromItem;
                    NonEquipItems[toIndex]   = toItem;
                }
            }
            else
            {
                // Swap
                NonEquipItems[fromIndex] = toItem;
                NonEquipItems[toIndex]   = fromItem;
            }
        }