void Start() { canvas = GameObject.Find("Canvas").GetComponentInChildren <Canvas>(); characterInventory = canvas.GetComponentInChildren <CharacterInventoryGUI>(); terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); inventoryWindow = characterInventory.GetComponentInChildren <CharacterInventoryPickupWindowGUI>(); Weapons = terrain.Player.GetComponentInChildren <WeaponsDatabase>(); Armors = terrain.Player.GetComponentInChildren <ArmorDatabase>(); wepSwitch = terrain.Player.GetComponentInChildren <WeaponSwitch>(); armorSwitch = terrain.Player.GetComponentInChildren <ArmorSwitch>(); Stats = terrain.Player.GetComponentInChildren <CharacterStats>(); mainGUI = canvas.GetComponent <MainGUI>(); movement = terrain.Player.GetComponentInChildren <CharacterMovement>(); characterGUI = canvas.GetComponentInChildren <CharacterSkillBarGUI>(); CurrentItemLocationIndex = -1; PreviousUpgradedIcon = transform.Find("ParentUpgradeItemPrevious").Find("UpgradeItemPrevious").gameObject; AfterUpgradedIcon = transform.Find("ParentUpgradeItemAfter").Find("UpgradeItemAfter").gameObject; transform.Find("Confirm").GetComponent <Button>().onClick.AddListener(() => CreateRarity()); HoverRectINIT = Instantiate(HoverWindowRectPrefab, transform.position, transform.rotation) as GameObject; HoverRectINIT.transform.SetParent(transform); HoverRectINIT.transform.localScale = new Vector3(1, 1, 1); HoverRectINIT.GetComponentInChildren <Image>().enabled = false; HoverRectINIT.transform.Find("Image").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Level").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rarity").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate1").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate2").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate3").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate4").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate5").GetComponent <Text>().enabled = false; }
void Start() { movement = gameObject.GetComponentInChildren <CharacterMovement>(); MiscItems = gameObject.GetComponentInChildren <MiscellaneousItemsDatabase>(); GatheringSkill = gameObject.GetComponentInChildren <GatheringSkillDatabase>(); terrain = GameObject.FindGameObjectWithTag("MainEnvironment").GetComponent <TerrainScript>(); Stats = gameObject.GetComponentInChildren <CharacterStats>(); ItemPickup = gameObject.GetComponentInChildren <PickupObjects>(); characterInventory = terrain.canvas.GetComponentInChildren <CharacterInventoryGUI>(); mainGUI = terrain.canvas.GetComponentInChildren <MainGUI>(); ItemID = transform.GetComponentInChildren <WeaponSwitch>(); }
void Start() { PickUpItemCoolDown = Time.time; RockDB = gameObject.GetComponentInChildren <MineRocks>(); TreeDB = gameObject.GetComponentInChildren <ChopTrees>(); MiscDB = gameObject.GetComponentInChildren <MiscellaneousItemsDatabase>(); WeaponDB = gameObject.GetComponentInChildren <WeaponsDatabase>(); ToolsDB = gameObject.GetComponentInChildren <ToolDatabase>(); HerbPatchDB = gameObject.GetComponentInChildren <Herbloring>(); PotionDB = gameObject.GetComponentInChildren <PotionDatabase>(); terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); inventory = terrain.canvas.GetComponentInChildren <CharacterInventoryGUI>(); }
void Start() { CurrentPointerButtonIndex = -1; CurrentUpgradeItemSlot = -1; UpgradeIndex = -1; terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); RectINIT = Instantiate(PickUpWindowRectPrefab, transform.position, transform.rotation) as Button; RectINIT.GetComponentInChildren <Image>().enabled = false; HoverRectINIT = Instantiate(HoverWindowRectPrefab, transform.position, transform.rotation) as GameObject; HoverRectINIT.transform.SetParent(transform); HoverRectINIT.transform.localScale = new Vector3(1, 1, 1); HoverRectINIT.GetComponentInChildren <Image>().enabled = false; HoverRectINIT.transform.Find("Image").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Level").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rarity").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate1").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate2").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate3").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate4").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate5").GetComponentInChildren <Text>().enabled = false; inventory = gameObject.transform.root.GetComponentInChildren <Canvas>(); characterInventory = gameObject.GetComponentInParent <CharacterInventoryGUI>(); skillbarGUI = terrain.canvas.GetComponentInChildren <CharacterSkillBarGUI>(); character = terrain.Player.GetComponentInChildren <CharacterMovement>(); MiscItems = terrain.Player.GetComponentInChildren <MiscellaneousItemsDatabase>(); Weapons = terrain.Player.GetComponentInChildren <WeaponsDatabase>(); WepSwitch = terrain.Player.GetComponentInChildren <WeaponSwitch>(); Tools = terrain.Player.GetComponentInChildren <ToolDatabase>(); Potions = terrain.Player.GetComponentInChildren <PotionDatabase>(); Armors = terrain.Player.GetComponentInChildren <ArmorDatabase>(); armorSwitch = terrain.Player.GetComponentInChildren <ArmorSwitch>(); Stats = terrain.Player.GetComponentInChildren <CharacterStats>(); UpgradeItems = terrain.canvas.GetComponentInChildren <CharacterUpgradeItems>(); }