public long markId;//交互ID public override void InteractiveDetection(CharacterInteractiveCpt characterInt) { if (Input.GetButtonDown(InputInfo.Interactive_E)) { GameEventHandler.Instance.EventTriggerForLook(markId); } }
public override void InteractiveDetection(CharacterInteractiveCpt characterInt) { //如果当前页面不是即将要打开的页面 并且当前页面是主界面 if (Input.GetButtonDown(InputInfo.Interactive_E)) { BaseUIComponent baseUIComponent = UIHandler.Instance.manager.GetUI <BaseUIComponent>(uiType); BaseUIComponent currentUIComponent = UIHandler.Instance.manager.GetOpenUI(); if (baseUIComponent != null) { if (currentUIComponent == baseUIComponent) { } else { baseUIComponent = UIHandler.Instance.manager.OpenUIAndCloseOther <BaseUIComponent>(uiType); if (!CheckUtil.StringIsNull(remarkData)) { baseUIComponent.SetRemarkData(remarkData); } } } else { baseUIComponent = UIHandler.Instance.manager.OpenUIAndCloseOther <BaseUIComponent>(uiType); if (!CheckUtil.StringIsNull(remarkData)) { baseUIComponent.SetRemarkData(remarkData); } } } }
public override void InteractiveDetection(CharacterInteractiveCpt characterInt) { if (Input.GetButtonDown(InputInfo.Interactive_E)) { if (mInteractiveObj != null) { AudioHandler.Instance.PlaySound(AudioSoundEnum.Door); SceneMountainManager sceneTownManager = GameScenesHandler.Instance.manager.GetSceneManager <SceneMountainManager>(); sceneTownManager.GetBuildingDoorPosition(positionChange, out Vector2 outDoorPosition, out Vector2 inDoorPosition); //本身是在外 要转换到里 //int checkOutOrIn = 0; if (OutOrIn == 0) { //checkOutOrIn = 1; //关闭环境音效 AudioHandler.Instance.PauseEnvironment(); mInteractiveObj.transform.position = inDoorPosition; } //本身是在里 要转换到外 else { //checkOutOrIn = 0; //开启环境音效 AudioHandler.Instance.RestoreEnvironment(); mInteractiveObj.transform.position = outDoorPosition; } //检测故事 //eventHandler.EventTriggerForStory(positionChange, checkOutOrIn); } } }
public override void InteractiveDetection(CharacterInteractiveCpt characterInt) { if (Input.GetButtonDown(InputInfo.Interactive_E)) { if (changeScene == ScenesEnum.GameSquareScene || changeScene == ScenesEnum.GameForestScene || changeScene == ScenesEnum.GameCourtyard) { ToastHandler.Instance.ToastHint("您被不可思议的力量阻挡了去路(暂未开放)"); } else { if (changeScene == ScenesEnum.GameMountainScene) { //如果山顶 特殊天气不能前往 WeatherBean weatherData = GameCommonInfo.CurrentDayData.weatherToday; if (weatherData != null && (weatherData.weatherType == WeatherTypeEnum.Cloudy || weatherData.weatherType == WeatherTypeEnum.Sunny)) { GameScenesHandler.Instance.ChangeScene(changeScene); } else { ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(1321)); } } else { GameScenesHandler.Instance.ChangeScene(changeScene); } } } }
public override void InteractiveStart(CharacterInteractiveCpt characterInt) { if (buildStairsCpt.layer == 1) { characterInt.ShowInteractive(TextHandler.Instance.manager.GetTextById(95)); } else { characterInt.ShowInteractive(TextHandler.Instance.manager.GetTextById(96)); } }
private void OnTriggerExit2D(Collider2D collision) { GameObject collisionObj = collision.gameObject; CharacterInteractiveCpt characterInt = collisionObj.GetComponent <CharacterInteractiveCpt>(); if (characterInt != null) { InteractiveEnd(characterInt); canInteractive = false; this.characterInt = null; } }
private void OnTriggerEnter2D(Collider2D collision) { GameObject collisionObj = collision.gameObject; CharacterInteractiveCpt characterInt = collisionObj.GetComponent <CharacterInteractiveCpt>(); if (characterInt != null) { this.characterInt = characterInt; InteractiveStart(characterInt); canInteractive = true; } }
public override void InteractiveDetection(CharacterInteractiveCpt characterInt) { if (Input.GetButtonDown(InputInfo.Interactive_E)) { InnHandler.Instance.innEntranceHandler.GetStairsPosition(buildStairsCpt.remarkId, out Vector3 layerFirstPosition, out Vector3 layerSecondPosition); if (buildStairsCpt.layer == 1) { characterInt.transform.position = layerSecondPosition; } else { characterInt.transform.position = layerFirstPosition; } } }
public override void InteractiveDetection(CharacterInteractiveCpt characterInt) { if (Input.GetButtonDown(InputInfo.Interactive_E)) { if (GameEventHandler.Instance.GetEventStatus() == EventStatusEnum.EventEnd) { //先改变人物面向 if (characterInt.transform.position.x > transform.position.x) { mNpcAI.SetCharacterFace(2); } else { mNpcAI.SetCharacterFace(1); } //获取人物信息 NpcInfoBean npcInfo = mNpcAI.characterData.npcInfoData; GameEventHandler.Instance.EventTriggerForTalk(npcInfo, true); //如果角色有问题提示。则取消问号 mNpcAI.CancelExpression(); } } }
public override void InteractiveStart(CharacterInteractiveCpt characterInt) { characterInt.ShowInteractive(mNpcAI.characterData.baseInfo.name); }
public override void InteractiveEnd(CharacterInteractiveCpt characterInt) { characterInt.CloseInteractive(); }
public override void InteractiveStart(CharacterInteractiveCpt characterInt) { characterInt.ShowInteractive(interactiveContent); }
public abstract void InteractiveDetection(CharacterInteractiveCpt characterInt);
public abstract void InteractiveEnd(CharacterInteractiveCpt characterInt);
public abstract void InteractiveStart(CharacterInteractiveCpt characterInt);
public override void InteractiveStart(CharacterInteractiveCpt characterInt) { TextInfoHandler.Instance.manager.GetTextById(TextEnum.Look, markId, SetTextInfoData); }
public override void InteractiveStart(CharacterInteractiveCpt characterInt) { this.mInteractiveObj = characterInt.gameObject; characterInt.ShowInteractive(interactiveContent); }
public override void InteractiveEnd(CharacterInteractiveCpt characterInt) { this.mInteractiveObj = null; characterInt.CloseInteractive(); }