public void LoadItemList()
    {
        for (int i = 0; i < 12; i++)
        {
            if (PlayerPrefs.HasKey("item" + i.ToString()) == true)
            {
                int item = PlayerPrefs.GetInt("item" + i.ToString());

                if (item > 0)
                {
                    characterInfo.AddItemByDB(this.itemList.ItemList[item]);
                }
            }
        }
    }