Exemple #1
0
 protected override void Enter(CharacterHead.PlayerInputs input)
 {
     charMove.MovementHorizontal(0);
     charMove.MovementVertical(0);
     charBlock.SetOnBlock(false);
     charBlock.OnParry();
 }
 protected override void Exit(CharacterHead.PlayerInputs input)
 {
     if (input != CharacterHead.PlayerInputs.BLOCK)
     {
         charBlock.UpBlock();
     }
 }
 protected override void Enter(CharacterHead.PlayerInputs input)
 {
     if (IsHeavy())
     {
         Debug.Log("Hice un Heavy re loco");
         charMove.MovementHorizontal(0);
         charMove.MovementVertical(0);
     }
 }
Exemple #4
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        protected override void Enter(CharacterHead.PlayerInputs input)
        {
            charMove.RotateHorizontal(0);
            charMove.RotateVertical(0);
            charMove.MovementHorizontal(0);
            charMove.MovementVertical(0);

            go_feedback.SetActive(true);
            charAnim.Stun(true);
            anim = true;
        }
Exemple #5
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 protected override void Exit(CharacterHead.PlayerInputs input)
 {
     if (input != CharacterHead.PlayerInputs.RELEASE_ATTACK)
     {
         charAttack.AttackFail();
     }
     else
     {
         charAttack.OnAttackEnd();
     }
 }
Exemple #6
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 protected override void Exit(CharacterHead.PlayerInputs input)
 {
     timer = 0;
 }
Exemple #7
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 protected override void Enter(CharacterHead.PlayerInputs input)
 {
     //Tambien podría haber una rica animación, why not
 }
Exemple #8
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 protected override void Enter(CharacterHead.PlayerInputs input)
 {
     base.Enter(input);
 }
 protected override void Enter(CharacterHead.PlayerInputs input)
 {
     charBlock.UpBlock();
     charBlock.SetOnBlock(false);
 }
Exemple #10
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 protected override void Exit(CharacterHead.PlayerInputs input)
 {
     go_feedback.SetActive(false);
     charAnim.Stun(false);
 }
Exemple #11
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 protected override void Enter(CharacterHead.PlayerInputs input)
 {
     Debug.Log("Begin spin"); charAnim.BeginSpin(ON_END_BeginSpin);
 }
 protected override void Exit(CharacterHead.PlayerInputs input)
 {
     ChangeHeavy(false);
 }
Exemple #13
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 protected override void Exit(CharacterHead.PlayerInputs input)
 {
     timer = 0;
     charBlock.UpBlock();
 }
Exemple #14
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 protected override void Enter(CharacterHead.PlayerInputs input)
 {
     charAttack.OnAttackBegin();
 }
Exemple #15
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        protected override void Exit(CharacterHead.PlayerInputs input)
        {
            evadepart.Stop();

            base.Exit(input);
        }
Exemple #16
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        protected override void Enter(CharacterHead.PlayerInputs input)
        {
            evadepart.Play();

            charMove.Dash();
        }
Exemple #17
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 protected override void Exit(CharacterHead.PlayerInputs input)
 {
     charMove.EnableRotation();
 }
 protected override void Enter(CharacterHead.PlayerInputs input)
 {
     charBlock.OnBlock();
 }
Exemple #19
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 protected override void Enter(CharacterHead.PlayerInputs input)
 {
     //Inserte animacion :´(
 }
Exemple #20
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 protected override void Enter(CharacterHead.PlayerInputs input)
 {
     charMove.MovementHorizontal(0);
     charMove.MovementVertical(0);
 }