// runs method to see if simple entity should be added public void AddForecastByConditionMethod( CharacterForecastSharedData forecastSharedData, ConditionMethod conditionMethod) { forecastsByMethod.Add(new ForecastByMethod() { template = forecastSharedData, method = conditionMethod }); }
// simple check using chance, with float values // from 0 up to and including 1.0 public void AddForecastByChance( CharacterForecastSharedData forecastSharedData, float percentageChance) { forecastsByChance.Add(new ForecastByChance() { template = forecastSharedData, chance = percentageChance }); }