private async Task Save(bool advanced) { if (this.Actor == null) { return; } CharacterFile.SaveModes mode = CharacterFile.SaveModes.All; if (advanced) { CharacterFile.SaveModes newMode = await ViewService.ShowDialog <AppearanceModeSelectorDialog, CharacterFile.SaveModes>("Save Character...", lastSaveMode); if (newMode == CharacterFile.SaveModes.None) { return; } mode = newMode; } CharacterFile file = new CharacterFile(); file.WriteToFile(this.Actor, mode); await FileService.Save(file); }
private async Task <CharacterFile?> Save(bool useAdvancedSave) { if (this.Actor == null) { return(null); } CharacterFile.SaveModes mode = CharacterFile.SaveModes.All; if (useAdvancedSave) { mode = await ViewService.ShowDialog <AppearanceModeSelectorDialog, CharacterFile.SaveModes>("Save Character..."); } CharacterFile file = new CharacterFile(); if (mode == CharacterFile.SaveModes.None) { return(null); } file.WriteToFile(this.Actor, mode); return(file); }
private async Task Load() { if (this.Actor == null) { return; } CharacterFileOptions.Result = lastLoadMode; OpenResult result = await FileService.Open <LegacyCharacterFile, DatCharacterFile, CharacterFile>(); if (result.File == null) { return; } lastLoadMode = CharacterFileOptions.Result; if (result.File is LegacyCharacterFile legacyFile) { result.File = legacyFile.Upgrade(); } if (result.File is DatCharacterFile datFile) { result.File = datFile.Upgrade(); } if (result.File is CharacterFile apFile) { await apFile.Apply(this.Actor, lastLoadMode); } }
private async Task Save() { if (this.Actor == null) { return; } lastSaveMode = await CharacterFile.Save(this.Actor, lastSaveMode); }
private async Task Load(bool advanced) { if (this.Actor == null) { return; } OpenResult result = await FileService.Open <LegacyEquipmentSetFile, LegacyCharacterFile, DatCharacterFile, CharacterFile>(); if (result.File == null) { return; } if (result.File is LegacyCharacterFile legacyAllFile) { result.File = legacyAllFile.Upgrade(); } if (result.File is LegacyEquipmentSetFile legacyEquipmentFile) { result.File = legacyEquipmentFile.Upgrade(); } if (result.File is DatCharacterFile datFile) { result.File = datFile.Upgrade(); } if (result.File is CharacterFile apFile) { CharacterFile.SaveModes mode = CharacterFile.SaveModes.All; if (advanced) { CharacterFile.SaveModes newmode = await ViewService.ShowDialog <AppearanceModeSelectorDialog, CharacterFile.SaveModes>("Load Character...", lastLoadMode); if (newmode == CharacterFile.SaveModes.None) { return; } lastLoadMode = newmode; mode = lastLoadMode; } await apFile.Apply(this.Actor, mode); } }