void Awake() { enemyEventController = gameObject.GetComponent <CharacterEventController>(); enemyEventController.receiveDamage += OnReceiveHit; }
void Awake() { enemyEventController = gameObject.GetComponent <CharacterEventController>(); }
void Awake() { enemyEventController = gameObject.GetComponent <CharacterEventController>(); enemyEventController.receiveStagger += OnReceiveStagger; }