Exemple #1
0
    public override void UpdateMovePattern(NavMeshAgent NavAgent, CharacterEnemy Self, Character TargetCharacter)
    {
        if (!TargetCharacter)
        {
            Self.UpdateMovePatternForMissingTarget();
            return;
        }

        Vector3 targetDir = Vector3.Normalize(
            new Vector3(TargetCharacter.transform.position.x, 0, TargetCharacter.transform.position.z) * ViewDirection
            - new Vector3(Self.transform.position.x, 0, Self.transform.position.z) * ViewDirection);

        if (targetDir.sqrMagnitude > 0)
        {
            Self.transform.rotation = Quaternion.Slerp(Self.transform.rotation, Quaternion.LookRotation(targetDir), Time.deltaTime * RotationSpeed * 0.01f);
        }

        Vector3 targetVel = targetDir * MovementSpeedFactor * Self.GetMovementRateModifier();

        //NavAgent.Move(targetVel * Time.deltaTime);
        NavAgent.speed = MovementSpeedFactor * Self.GetMovementRateModifier();
        NavAgent.SetDestination(TargetCharacter.transform.position);


        Self.SwitchWalkingAnimation(true);
        Self.StartBodyAnimation(Self.GetMovementRateModifier());
    }
Exemple #2
0
    public override void UpdateMovePattern(PhysicsController PhysCont, CharacterEnemy Self, Character TargetCharacter)
    {
        if (!TargetCharacter)
        {
            Self.UpdateMovePatternForMissingTarget();
            return;
        }

        Vector3 targetDir = Vector3.Normalize(
            new Vector3(TargetCharacter.transform.position.x, 0, TargetCharacter.transform.position.z) * ViewDirection
            - new Vector3(Self.transform.position.x, 0, Self.transform.position.z) * ViewDirection);

        Vector3 targetVel = targetDir * MovementSpeedFactor * Self.GetMovementRateModifier();

        PhysCont.SetVelRot(targetVel, targetDir);

        Self.SwitchWalkingAnimation(true);
        Self.StartBodyAnimation(Self.GetMovementRateModifier());
    }