public async Task <object> CharacterDetails(string id) { var response = new CharacterDetailsResponse(); if (!long.TryParse(id, out var characterId)) { response.FailedReason = "invalid id"; return(response); } await using var ctx = new UchuContext(); var character = await ctx.Characters .Include(c => c.Items) .Include(c => c.Missions) .ThenInclude(m => m.Tasks).ThenInclude(t => t.Values) .FirstOrDefaultAsync(c => c.Id == characterId); Console.WriteLine($"Details request: {characterId} -> {character}"); if (character == default) { response.FailedReason = "not found"; return(response); } response.Success = true; response.UserId = character.UserId; response.CharacterId = response.CharacterId; response.Details = character; return(response); }
protected List <CharacterDetailsResponse> MakeRPCRequest(GetCharacterDetailsRequest req) { RcfProtoChannel channel = (RcfProtoChannel)RPCServiceStub.Channel; RPCServiceStub.GetCharacterDetails(null, req, null); GetCharacterDetailsResponse res = (GetCharacterDetailsResponse)channel.GetResponse(); if (res == null) { return(null); } List <CharacterDetailsResponse> characters = new List <CharacterDetailsResponse>(); foreach (var character in res.CharacterDetailsList) { var charDetails = new CharacterDetailsResponse() { account_id = character.AccountId, bank_credits = character.BankCredits, base_action = character.BaseAction, base_health = character.BaseHealth, base_mind = character.BaseMind, cash_credits = character.CashCredits, character_oid = character.ObjectId, firstname = character.FirstName, surname = character.SurName, }; if (character.InventoryItemsList.Count > 0) { charDetails.Inventory = character.InventoryItemsList .ToList() .ConvertAll <object>(cur => InventoryTransform.TransformInventoryItem(cur)) .ToList(); } if (character.StructuresList.Count > 0) { charDetails.Structures = character.StructuresList.ToList() .ConvertAll <StructureItem>(cur => StructureTransform.TransformStructure(cur)).ToList(); } if (character.HasBiography) { charDetails.biography = character.Biography; } if (character.HasTitle) { charDetails.title = character.Title; } if (character.HasRemainingPlots) { charDetails.remaining_lots = character.RemainingPlots; } if (character.HasMaximumimPlots) { charDetails.max_lots = character.MaximumimPlots; } if (character.HasAppearanceFile) { charDetails.appearance_file = character.AppearanceFile; } characters.Add(charDetails); } return(characters); }