Exemple #1
0
 public void SetAnim(String newAnim)
 {
     if (AnimName != newAnim)
     {
         for (int i = 0; i < charDef.GetAnimationArray().Length; i++)
         {
             if (charDef.GetAnimation(i).Name == newAnim)
             {
                 Anim      = i;
                 AnimFrame = 0;
                 AnimName  = newAnim;
                 time      = 0;
                 Texture   = Textures[charDef.GetAnimation(i).GetKeyFrame(0).Frame];
             }
         }
     }
 }
Exemple #2
0
 public void SetAnim(String newAnim)
 {
     if (AnimationName != newAnim)
     {
         for (int i = 0; i < characterDefinition.GetAnimationArray().Length; i++)
         {
             if (characterDefinition.GetAnimation(i).Name == newAnim)
             {
                 Anim           = i;
                 AnimationFrame = 0;
                 AnimationName  = newAnim;
                 time           = 0;
                 if (ActorCollection <Actor> .TexturesLoaded) // only if the textures were loaded
                 {
                     Texture = ActorCollection <Actor> .Textures[characterDefinition.GetAnimation(i).GetKeyFrame(0).Frame];
                 }
             }
         }
     }
 }