void OnCustomize(CharacterCustomizer.Types t, int id) { Invoke("Delayed", 0.1f); }
public bool IsCostumizationLocked(CharacterCustomizer.Types type, int id) { bool locked = true; switch (type) { case CharacterCustomizer.Types.HATS: if (level >= 0 && id == 0) { locked = false; } if (level >= 3 && id == 1) { locked = false; } if (level >= 4 && id == 2) { locked = false; } break; case CharacterCustomizer.Types.GLASSES: if (level >= 0 && id == 0) { locked = false; } if (level >= 2 && id == 1) { locked = false; } if (level >= 4 && id == 2) { locked = false; } break; case CharacterCustomizer.Types.COLLARS: if (level >= 0 && id == 0) { locked = false; } if (level >= 1 && id == 1) { locked = false; } if (level >= 3 && id == 2) { locked = false; } break; case CharacterCustomizer.Types.MOUSTACHES: if (level >= 1 && id == 0) { locked = false; } if (level >= 2 && id == 1) { locked = false; } if (level >= 3 && id == 2) { locked = false; } break; case CharacterCustomizer.Types.EARINGS: if (level >= 1 && id == 1) { locked = false; } if (level >= 2 && id == 0) { locked = false; } if (level >= 4 && id == 2) { locked = false; } break; } return(locked); }