public void init() { ctrl = GetComponent <CharacterCtrl> (); // tex = ctrl.cardCtrl.tex; blurs = new UITexture[4]; for (int i = 0; i < blurs.Length; i++) { UITexture t = NGUITools.AddChild <UITexture>(ctrl.transform.parent.gameObject); t.gameObject.layer = ctrl.gameObject.layer; t.mainTexture = ctrl.cardCtrl.cardPanel.renderer.material.mainTexture; t.material = new Material(ctrl.cardCtrl.cardPanel.renderer.material); t.width = 168; t.height = 168; t.transform.localPosition = ctrl.transform.localPosition; t.transform.localScale = ctrl.transform.localScale; t.transform.Rotate(new Vector3(90, 0, 0)); t.depth = i - 1; float alpha = (10 - i) / 3f; t.color = new Color(alpha, alpha, alpha, alpha * 1.2f); //t.color =Color.white; blurs[i] = t; } }
private void OnTriggerExit(Collider other) { if (other.gameObject.tag == "Player") { CharacterCtrl character = other.GetComponent <CharacterCtrl>(); character.canDelivery = false; character.collectMark.SetActive(false); } }
public bool TryInteract(CharacterCtrl controller) { if (Input.GetButtonDown("Interact") == true) { Interact(controller); return(true); } return(false); }
// When interacted with, Breakables start repairing public virtual void Interact(CharacterCtrl controller) { if (!IsInteracting) { IsInteracting = true; RepairingSound(); StartCoroutine(StartRepairing()); } }
void Start() { rb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); spriteRenderer = GetComponent <SpriteRenderer>(); breakables = new List <Breakable>(FindObjectsOfType <Breakable>()); breakables = ShuffleBreakables(breakables); player = FindObjectOfType <CharacterCtrl>(); StartMoveToBreakable(); }
public bool TryInteract(CharacterCtrl controller) { if (Input.GetButtonDown("Vertical")) { Travel(controller.transform, Input.GetAxisRaw("Vertical") > 0); return(true); } else { return(false); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { CharacterCtrl character = other.GetComponent <CharacterCtrl>(); character.canDelivery = true; if (character.isCollected == true) { character.collectMark.SetActive(true); } } }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { CharacterCtrl cc = other.GetComponent <CharacterCtrl>(); if (cc.isDush == true) { Body.GetComponent <Cow>().IsEscape = true; rb.AddForce(-(other.transform.position - transform.position) * 10); Body.transform.LookAt(-(other.transform.position - transform.position)); } } }
public static void playCharacterAnim(CharacterCtrl player, string animName) { if (player.anim != null) { if (player.characterData.parentTeam.isGamePlayerTeam == true) { player.anim.Play(animName); } else { player.anim.Play(animName + "_enemy"); } } }
public void init(CharacterCtrl target, int damage, int DamageType, Vector3 offsetVector) { this.offset = offsetVector; character = target; hitPointTrans = character.hitPoint.transform; label.text = damage.ToString(); if (damage > 0) { label.color = Color.green; return; } int num = 0; switch (DamageType) { case BuffDamageType.poison: num = label.text.Length; label.gameObject.transform.localPosition = new Vector3(label.gameObject.transform.localPosition.x - (num - 1) * 7, label.gameObject.transform.localPosition.y, label.gameObject.transform.localPosition.z); ico.gameObject.SetActive(true); ico.width = 61; ico.height = 41; ico.spriteName = "poison_text"; break; case BuffDamageType.beIntervene: //援护 num = label.text.Length; label.gameObject.transform.localPosition = new Vector3(label.gameObject.transform.localPosition.x - (num - 1) * 7, label.gameObject.transform.localPosition.y, label.gameObject.transform.localPosition.z); ico.width = 88; ico.height = 41; ico.gameObject.SetActive(true); ico.spriteName = "intervene"; break; /* 优化1492 反击出现在人物启动时 * case BuffDamageType.beRebound: * num = label.text.Length; * label.gameObject.transform.localPosition = new Vector3 (label.gameObject.transform.localPosition.x - (num - 1) * 10, label.gameObject.transform.localPosition.y, label.gameObject.transform.localPosition.z); * ico.width = 88; * ico.height = 41; * ico.gameObject.SetActive (true); * ico.spriteName = "rebound"; * break; */ } }
public HitTextCtrl CreateHitText(CharacterCtrl target, int damage, int damageType, float offset) { passObj _obj = MonoBase.Create3Dobj("Effect/Other/hitNumLabel"); HitTextCtrl _ctrl = _obj.obj.GetComponent <HitTextCtrl> (); _ctrl.transform.parent = UiManager.Instance.UIEffectRoot.transform; Vector3 offsetVector = new Vector3(0, 0.2f, offset); Vector3 pos = BattleManager.Instance.BattleCamera.WorldToScreenPoint(target.hitPoint.transform.position + offsetVector); _ctrl.transform.position = UiManager.Instance.gameCamera.ScreenToWorldPoint(pos); _ctrl.transform.localScale = Vector3.one; _ctrl.init(target, damage, damageType, offsetVector); AddEffect(_ctrl); return(_ctrl); }
public GetExpCtrl CreateGetExpLabel(int _type, CharacterCtrl target, int str, int _lv, int _combat) { passObj _obj = MonoBase.Create3Dobj("Effect/Other/getExpLabel"); GetExpCtrl _ctrl = _obj.obj.GetComponent <GetExpCtrl> (); _ctrl.transform.parent = UiManager.Instance.UIEffectRoot.transform; if (target != null) { Vector3 pos = BattleManager.Instance.BattleCamera.WorldToScreenPoint(target.hitPoint.transform.position + new Vector3(0, 0.2f, 0.2f)); _ctrl.transform.position = UiManager.Instance.gameCamera.ScreenToWorldPoint(pos); _ctrl.transform.localScale = new Vector3(0.6f, 0.6f, 0.6f); _ctrl.init(_type, target, str, _lv, _combat); AddEffect(_ctrl); } return(_ctrl); }
public override void KernelLoaded () { base.KernelLoaded (); cCtrl = GetComponent<CharacterCtrl>(); OnEvent<RunToEvent>().Subscribe(e => { cCtrl.RunTo(e.Position); }); OnEvent<KeyPressEvent>().Subscribe(e => { var c = e.KeyCode; switch (c) { case KeyCode.Q: { cCtrl.Spell1(); break; } case KeyCode.W: { cCtrl.Spell2(); break; } case KeyCode.E: { cCtrl.Spell3(); break; } case KeyCode.R: { cCtrl.Spell4(); break; } case KeyCode.B: { cCtrl.GoHome(); break; } } }); }
//普通技能显示板 public SkillNameCtrl CreateSkillNameEffect(CharacterCtrl target, string str) { if (BattleManager.Instance.isCameraScaleNow == true) { return(null); } passObj _obj = MonoBase.Create3Dobj("Effect/Other/skillNameLabel"); SkillNameCtrl _ctrl = _obj.obj.GetComponent <SkillNameCtrl> (); _ctrl.transform.parent = UiManager.Instance.UIEffectRoot.transform; Vector3 pos = BattleManager.Instance.BattleCamera.WorldToScreenPoint(target.hitPoint.transform.position + new Vector3(0, 0.1f, 0.2f)); _ctrl.transform.position = UiManager.Instance.gameCamera.ScreenToWorldPoint(pos); _ctrl.transform.localScale = new Vector3(0.001f, 0.001f, 0.001f); _ctrl.init(target, str); AddEffect(_ctrl); return(_ctrl); }
//创建队员表演实例 public CharacterCtrl CreateCharacterInstance(CharacterData player) { //create characterCtrl passObj _obj; if (player.role.isBoss()) { _obj = MonoBase.Create3Dobj("character/bossCard"); } else if (player.role.isBeast()) { _obj = MonoBase.Create3Dobj("character/beastCard"); } else { _obj = MonoBase.Create3Dobj("character/normalCard"); } _obj.obj.transform.parent = TeamSide; if (BattleManager.battleData.battleType == BattleType.BATTLE_TEN) { _obj.obj.transform.localScale = player.orgScale; } else { _obj.obj.transform.localScale = Vector3.one; } CharacterCtrl _ctrl = _obj.obj.GetComponent <CharacterCtrl> (); if (player.camp == TeamInfo.OWN_CAMP) { _obj.obj.transform.position = player.orgPosition + new Vector3(0, 0, -10); } else { _obj.obj.transform.position = player.orgPosition + new Vector3(0, 0, 10); } _ctrl.init(player, this); _ctrl.gameObject.name = player.serverID.ToString(); return(_ctrl); }
public void Interact(CharacterCtrl controller) { Travel(controller.transform, Input.GetAxisRaw("Vertical") > 0); }
private void Start() { charCtrl = GetComponentInParent <CharacterCtrl>(); }
public void Interact(CharacterCtrl controller) { canvas.enabled = !canvas.enabled; }
public override bool TryInteract(CharacterCtrl controller) { Debug.Log("Player shouldn't interact with lights!"); return(false); }
// Start is called before the first frame update void Start() { character = GetComponent <CharacterCtrl>(); }
public override bool TryInteract(CharacterCtrl controller) { actionAnimation.gameObject.SetActive(true); return(base.TryInteract(controller)); }
/// <summary> /// 初始化信息 /// </summary> /// <param name="_type">1卡片 2女神.</param> /// <param name="target">Target.</param> /// <param name="_newExp">_new exp.</param> /// <param name="_lv">_lv.</param> /// <param name="_combat">_combat.</param> public void init(int _type, CharacterCtrl target, int _newExp, int _lv, int _combat) { cardtype = _type; expAdd = 0; character = target; vipExpMax = _newExp; lv = _lv; combat = _combat; if (_type == TYPE_CARD) { expAdd += GuildManagerment.Instance.getSkillAddExpPorCardPve() * 0.01f; } else if (_type == TYPE_BEAST) { expAdd += GuildManagerment.Instance.getSkillAddExpPorBeastPve() * 0.01f; } if (UserManager.Instance.self.getVipLevel() > 0) { expAdd += VipManagerment.Instance.getVipbyLevel(UserManager.Instance.self.getVipLevel()).privilege.expAdd * 0.0001f; expMax = (int)((float)_newExp / (1 + expAdd)); stepVip = (int)((float)(_newExp - expMax) / (TextTime * 53)); if (stepVip < 1) { stepVip = 1; } } else { expMax = vipExpMax; } step = (int)((float)expMax / (TextTime * 53)); if (step < 1) { step = 1; } if (expMax == 0) { Card tmpCard = character.characterData.role; //达到自身等级上限(非主角等级限制)且未进化满10次的卡片在获得经验时飘字: 需进化 if (tmpCard != null && !EvolutionManagerment.Instance.isMaxEvoLevel(tmpCard) && tmpCard.isMaxLevel()) { label.text = LanguageConfigManager.Instance.getLanguage("Evo19"); } //如果卡片确实已经达到了进化10次的上限,则飘字提示 已满级 else if (tmpCard != null && EvolutionManagerment.Instance.isMaxEvoLevel(tmpCard) && tmpCard.isMaxLevel()) { label.text = LanguageConfigManager.Instance.getLanguage("Evo20"); } else if (tmpCard != null && cardtype == TYPE_BEAST) { BeastEvolve tmp = BeastEvolveManagerment.Instance.getBeastEvolveBySid(tmpCard.sid);//StorageManagerment.Instance.getBeast(tmpCard.uid); if (tmp.getBeast().isMaxLevel() && tmp.getBeast().getLevel() == 125) { label.text = LanguageConfigManager.Instance.getLanguage("Evo20"); } else if (tmp.getBeast().isMaxLevel() && tmp.getBeast().getLevel() != 125) { label.text = LanguageConfigManager.Instance.getLanguage("Evo19"); } } } }
public void init(CharacterCtrl target, string str) { character = target; label.text = str; ico = null; }
public void Interact(CharacterCtrl controller) { }
public void ChangeToChasePlayer(CharacterCtrl targetCharacter) { nowStatus = Status.ChasePlayer; gameObject.AddComponent <ChaseCharacter>(); gameObject.GetComponent <ChaseCharacter>().character = targetCharacter; }
public abstract bool TryInteract(CharacterCtrl controller);
// Prompts always start their interaction public override bool TryInteract(CharacterCtrl controller) { prompt.SetActive(true); Interact(controller); return(true); }
// Use this for initialization public virtual void initBullet(CharacterData _target, CharacterData _owner, List <BuffCtrl> buffs, bool _isLastBullet) { // target = _target; owner = _owner; lastBullet = _isLastBullet; this.buffs = buffs; if (owner.characterCtrl.activeAction.Skill.serverData.sample != null) { // Debug.LogError("sample.sid" + owner.characterCtrl.activeAction.Skill.serverData.sample.sid); if (owner.characterCtrl.activeAction.Skill.serverData.sample.sid == 23005) { // Debug.LogError("displayType===" + displayType); } } if (displayType == bulletDisplayTypeEnum.lightBeam) //光线类 { if (renders == null || renders.Length == 0) { LineRenderer render = transform.FindChild("line").GetComponent <LineRenderer> (); render.SetPosition(0, owner.characterCtrl.hitPoint.transform.position); if (owner.characterCtrl.activeAction.Skill.serverData.sample.getType() == SkillType.bulletMultipleAOE) { //多发子弹不会有援护,所以直接取目标位置 render.SetPosition(1, target.characterCtrl.transform.position + new Vector3(0, 0.1f, 0)); } else { //单发可能有援护,要取修正地址 render.SetPosition(1, owner.characterCtrl.activeAction.Skill.position); } } else { LineRenderer render; for (int i = 0, len = renders.Length; i < len; i++) { render = renders[i]; render.SetPosition(0, owner.characterCtrl.hitPoint.transform.position); if (owner.characterCtrl.activeAction.Skill.serverData.sample.getType() == SkillType.bulletMultipleAOE) { //多发子弹不会有援护,所以直接取目标位置 render.SetPosition(1, target.characterCtrl.transform.position + new Vector3(0, 0.1f, 0)); } else { //单发可能有援护,要取修正地址 render.SetPosition(1, owner.characterCtrl.activeAction.Skill.position); } } } iTween.ValueTo(gameObject, iTween.Hash("from", 1, "to", 0, "onupdate", "", "easetype", iTween.EaseType.linear, "oncomplete", "hit", "time", blastingTime)); if (isLastBullet()) { iTween.ValueTo(gameObject, iTween.Hash("from", 1, "to", 0, "onupdate", "", "easetype", iTween.EaseType.linear, "oncomplete", "destoryAndActionOver", "time", life)); } else { iTween.ValueTo(gameObject, iTween.Hash("from", 1, "to", 0, "onupdate", "", "easetype", iTween.EaseType.linear, "oncomplete", "destory", "time", life)); } } else if (displayType == bulletDisplayTypeEnum.lightBeamInfinite) { if (owner.characterCtrl.activeAction.Skill.serverData.sample.getType() == SkillType.bulletMultipleAOE) { dir = target.characterCtrl.transform.position - owner.characterCtrl.hitPoint.transform.position; } else { dir = owner.characterCtrl.activeAction.Skill.position - owner.characterCtrl.hitPoint.transform.position; } dir.Normalize(); if (renders == null || renders.Length == 0) { //打通屏幕型光线枪 LineRenderer render = transform.FindChild("line").GetComponent <LineRenderer> (); render.SetPosition(0, owner.characterCtrl.hitPoint.transform.position); render.SetPosition(1, owner.characterCtrl.hitPoint.transform.position + dir * 2f); } else { LineRenderer render; for (int i = 0, len = renders.Length; i < len; i++) { render = renders[i]; render.SetPosition(0, owner.characterCtrl.hitPoint.transform.position); render.SetPosition(1, owner.characterCtrl.hitPoint.transform.position + dir * 2f); } } hit(); target.characterCtrl.cardCtrl.longShake(life + 0.2f); iTween.ValueTo(gameObject, iTween.Hash("from", 1, "to", 0, "onupdate", "", "easetype", iTween.EaseType.linear, "oncomplete", "destoryAndActionOver", "time", life)); } else if (displayType == bulletDisplayTypeEnum.throughAOE) { //类EZ大招型子弹 CharacterCtrl.playCharacterAnim(owner.characterCtrl, "cardThrowAnim"); transform.localScale = Vector3.one; if (target.parentTeam.isGamePlayerTeam == true) { dir = BattleManager.Instance.playerTeam.TeamHitPoint.position - owner.characterCtrl.hitPoint.transform.position; transform.LookAt(BattleManager.Instance.playerTeam.TeamHitPoint.position, transform.up); transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, transform.eulerAngles.z); } else { dir = BattleManager.Instance.enemyTeam.TeamHitPoint.position - owner.characterCtrl.hitPoint.transform.position; transform.LookAt(BattleManager.Instance.enemyTeam.TeamHitPoint.position, transform.up); transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, transform.eulerAngles.z); } dir.Normalize(); //offset transform.position = owner.characterCtrl.transform.position + new Vector3(0, 0.3f, 0); _position = owner.characterCtrl.transform.position + dir * 5; iTween.MoveTo(gameObject, iTween.Hash("position", _position, "easetype", iTween.EaseType.linear, "oncomplete", "destory", "time", life)); iTween.ValueTo(gameObject, iTween.Hash("from", 1, "to", 0, "onupdate", "", "easetype", iTween.EaseType.linear, "oncomplete", "hitAndActionOver", "time", blastingTime)); } else if (displayType == bulletDisplayTypeEnum.fixAOE) { setOffset(); iTween.ValueTo(gameObject, iTween.Hash("from", 1, "to", 0, "onupdate", "", "easetype", iTween.EaseType.linear, "oncomplete", "hitAndActionOver", "time", blastingTime)); iTween.ValueTo(gameObject, iTween.Hash("from", 1, "to", 0, "onupdate", "", "easetype", iTween.EaseType.linear, "oncomplete", "destory", "time", life)); } else { //普通子弹 setOffset(); lookAtTarget(); float dis = Vector3.Distance(owner.characterCtrl.transform.localPosition, _target.characterCtrl.transform.localPosition); if (lastBullet) { dis = 960; } iTween.MoveTo(gameObject, iTween.Hash("position", _position, "easetype", iTween.EaseType.linear, "oncomplete", "Blasting", "time", Mathf.Clamp(life * dis / 960f, 0.03f, life))); } }