public void Init()
    {
        GenerateTarget();

        //Save off Agent Data
        AgentData = new CharacterCreationData();
        AgentData.lID[ClothesHolder.HATS_INDEX]    = 0;
        AgentData.lColor[ClothesHolder.HATS_INDEX] = CurrentTarget.AgentHatColor.Color;

        AgentData.lID[ClothesHolder.TOPS_INDEX]    = 0;
        AgentData.lColor[ClothesHolder.TOPS_INDEX] = CurrentTarget.AgentCoatColor.Color;

        AgentData.lID[ClothesHolder.BOTTOMS_INDEX]    = 0;
        AgentData.lColor[ClothesHolder.BOTTOMS_INDEX] = CurrentTarget.AgentPantsColor.Color;

        //Save off Target Data
        TargetData = new CharacterCreationData();
        TargetData.lID[ClothesHolder.HATS_INDEX]    = 0;
        TargetData.lColor[ClothesHolder.HATS_INDEX] = CurrentTarget.TargetHatColor.Color;

        TargetData.lID[ClothesHolder.TOPS_INDEX]    = 0;
        TargetData.lColor[ClothesHolder.TOPS_INDEX] = CurrentTarget.TargetCoatColor.Color;

        TargetData.lID[ClothesHolder.BOTTOMS_INDEX]    = 0;
        TargetData.lColor[ClothesHolder.BOTTOMS_INDEX] = CurrentTarget.TargetPantsColor.Color;

        iHatID    = Random.RandomRange(0, Game.MAX_NPC) % Game.MAX_NPC;
        iTopID    = Random.RandomRange(0, Game.MAX_NPC) % Game.MAX_NPC;
        iBottomID = Random.RandomRange(0, Game.MAX_NPC) % Game.MAX_NPC;
    }
Exemple #2
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    public void SetClothes(CharacterCreationData eventData)
    {
        SetClothes(ClothesHolder.HATS_INDEX, eventData.lID[ClothesHolder.HATS_INDEX], eventData.lColor[ClothesHolder.HATS_INDEX]);
        SetClothes(ClothesHolder.TOPS_INDEX, eventData.lID[ClothesHolder.TOPS_INDEX], eventData.lColor[ClothesHolder.TOPS_INDEX]);
        SetClothes(ClothesHolder.BOTTOMS_INDEX, eventData.lID[ClothesHolder.BOTTOMS_INDEX], eventData.lColor[ClothesHolder.BOTTOMS_INDEX]);

        Redraw();
    }
Exemple #3
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    public void StartGame()
    {
        cClothes = this.gameObject.GetComponent <ClothesHolder>();
        if (cClothes == null)
        {
            Debug.Log("Game: Start: ClothesHolder is not attached! HELLO?");
        }
        cClothes.Init();

        cSuspicionController = this.gameObject.GetComponent <SuspicionController>();
        if (cSuspicionController == null)
        {
            cSuspicionController = this.gameObject.AddComponent <SuspicionController>();
        }
        cSuspicionController.Init();

        cTargetManager = goTargetManager.GetComponent <TargetManager>();
        if (cTargetManager == null)
        {
            Debug.Log("***WARNING*** cTargetManager NULL");
        }
        cTargetManager.Init();

        goSpawns = GameObject.Find("Spawn Point Container");
        cSpawns  = goSpawns.GetComponent <SpawnPointHolder>();
        if (cSpawns == null)
        {
            Debug.Log("***WARNING*** CSpawns null");
        }
        cSpawns.Reset();

        //Characters
        GameObject player = Instantiate(playerPrefab);

        playerTransform = player.transform;
        PlayerController playerController = player.GetComponent <PlayerController>();

        if (playerController != null)
        {
            playerController.SetClothes(cTargetManager.AgentData);
        }

        npcs.Add(Instantiate(NPCPrefab));
        npcs[npcs.Count - 1].gameObject.transform.position = cSpawns.GetSpawnPoint().position;
        NPCController cNPCController = npcs[npcs.Count - 1].GetComponent <NPCController>();

        if (cNPCController != null)
        {
            cNPCController.SetClothes(cTargetManager.TargetData);
        }

        CharacterCreationData npcData;

        for (int i = 0; i < MAX_NPC; ++i)
        {
            npcs.Add(Instantiate(NPCPrefab));
            npcs[npcs.Count - 1].gameObject.transform.position = cSpawns.GetSpawnPoint().position;
            cNPCController = npcs[npcs.Count - 1].GetComponent <NPCController>();

            if (cNPCController != null)
            {
                npcData = new CharacterCreationData();
                npcData.lID[ClothesHolder.HATS_INDEX]       = 0;
                npcData.lColor[ClothesHolder.HATS_INDEX]    = cTargetManager.iHatID == i ? cTargetManager.TargetData.lColor[ClothesHolder.HATS_INDEX] : new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f));
                npcData.lID[ClothesHolder.TOPS_INDEX]       = 0;
                npcData.lColor[ClothesHolder.TOPS_INDEX]    = cTargetManager.iTopID == i ? cTargetManager.TargetData.lColor[ClothesHolder.TOPS_INDEX] : new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f));
                npcData.lID[ClothesHolder.BOTTOMS_INDEX]    = 0;
                npcData.lColor[ClothesHolder.BOTTOMS_INDEX] = cTargetManager.iBottomID == i ? cTargetManager.TargetData.lColor[ClothesHolder.BOTTOMS_INDEX] : new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f));

                cNPCController.SetClothes(npcData);
            }
        }

        GameObject.Find("FollowCamera").GetComponent <ShittyFollowCam>().StartCamera();
    }
Exemple #4
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    public void SetClothes(CharacterCreationData eventData)
    {
        Init();

        base.SetClothes(eventData);
    }
Exemple #5
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 public void SetClothes(CharacterCreationData eventData)
 {
     clothesController.SetClothes(eventData);
 }