private static void ParentsOnInit(CharacterCreation characterCreation)
        {
            characterCreation.ClearFaceGenMounts();
            characterCreation.ClearFaceGenPrefab();
            FaceGenChar mother;
            FaceGenChar father;

            BodyProperties player = CharacterObject.PlayerCharacter.GetBodyProperties(CharacterObject.PlayerCharacter.Equipment, -1);
            BodyProperties motherBodyProperties = player;
            BodyProperties fatherBodyProperties = player;

            FaceGen.GenerateParentKey(player, ref motherBodyProperties, ref fatherBodyProperties);
            motherBodyProperties = new BodyProperties(new DynamicBodyProperties(33f, 0.3f, 0.2f), motherBodyProperties.StaticProperties);
            fatherBodyProperties = new BodyProperties(new DynamicBodyProperties(33f, 0.5f, 0.5f), fatherBodyProperties.StaticProperties);
            CharacterObject characterObject1 = Game.Current.ObjectManager.GetObject <CharacterObject>("village_woman_empire");
            CharacterObject characterObject2 = Game.Current.ObjectManager.GetObject <CharacterObject>("townsman_empire");

            mother = new FaceGenChar(motherBodyProperties, characterObject1.Equipment, true, "anim_mother_1");
            father = new FaceGenChar(fatherBodyProperties, characterObject2.Equipment, false, "anim_father_1");

            CharacterCreation  characterCreation1 = characterCreation;
            List <FaceGenChar> faceGenCharList    = new List <FaceGenChar>();

            faceGenCharList.Add(mother);
            faceGenCharList.Add(father);
            characterCreation1.ChangeFaceGenChars(faceGenCharList);
            ChangeParentsOutfit(characterCreation);
            ChangeParentsAnimation(characterCreation);
        }
 private static void ClearMountEntity(CharacterCreation characterCreation)
 {
     characterCreation.ClearFaceGenMounts();
 }