void Start() { Cursor.lockState = CursorLockMode.Locked; charContr = gameObject.GetComponent <CharacterControllerSub>(); orbitContr = gameObject.GetComponentInChildren <OrbitController>(); DOF = gameObject.GetComponentInChildren <DepthOfField>(); }
void Start() { Cursor.lockState = CursorLockMode.Locked; charContr = gameObject.GetComponent <CharacterControllerSub>(); }
void Start() { charContr = gameObject.GetComponent <CharacterControllerSub>(); hackingOutputs = gameObject.GetComponent <HackingOutputs>(); }