void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
     charContr        = gameObject.GetComponent <CharacterControllerSub>();
     orbitContr       = gameObject.GetComponentInChildren <OrbitController>();
     DOF = gameObject.GetComponentInChildren <DepthOfField>();
 }
Exemple #2
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 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
     charContr        = gameObject.GetComponent <CharacterControllerSub>();
 }
Exemple #3
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 void Start()
 {
     charContr      = gameObject.GetComponent <CharacterControllerSub>();
     hackingOutputs = gameObject.GetComponent <HackingOutputs>();
 }