// Start is called before the first frame update void Start() { CharacterScript1 = Character1.GetComponent <CharacterController1>(); CharacterScript2 = Character2.GetComponent <CharacterController2>(); CharacterScript3 = Character3.GetComponent <CharacterController3>(); CharacterScript4 = Character4.GetComponent <CharacterController4>(); }
void Start() { // var Character = GameObject.Find("Character"); // var Character2 = GameObject.Find("Character2"); // var Character3 = GameObject.Find("Character3"); // var Character4 = GameObject.Find("Character4"); TouchingObjects = new List <GameObject>(); CharacterScript1 = Character1.GetComponent <CharacterController1>(); CharacterScript2 = Character2.GetComponent <CharacterController2>(); CharacterScript3 = Character3.GetComponent <CharacterController3>(); CharacterScript4 = Character4.GetComponent <CharacterController4>(); respawns = GameObject.FindGameObjectsWithTag("RespawnPoint"); }
void Start() { ColliderBalloon = Balloon.GetComponent <ColliderBalloon>(); EndGame.GetComponent <Text>().enabled = false; CharacterScript1 = Character1.GetComponent <CharacterController1>(); CharacterScript2 = Character2.GetComponent <CharacterController2>(); CharacterScript3 = Character3.GetComponent <CharacterController3>(); CharacterScript4 = Character4.GetComponent <CharacterController4>(); CharacterScript1.movespeed = 0; CharacterScript2.movespeed = 0; CharacterScript3.movespeed = 0; CharacterScript4.movespeed = 0; CharacterScript1.canShoot = false; CharacterScript2.canShoot = false; CharacterScript3.canShoot = false; CharacterScript4.canShoot = false; if (MenuStart.J2Ready == true) { J2Score.gameObject.SetActive(true); } else { J2Score.gameObject.SetActive(false); } if (MenuStart.J3Ready == true) { J3Score.gameObject.SetActive(true); } else { J3Score.gameObject.SetActive(false); } if (MenuStart.J4Ready == true) { J4Score.gameObject.SetActive(true); } else { J4Score.gameObject.SetActive(false); } }