public void OnPointerDown(PointerEventData data) { gunFistImage.color = Color.white; gunFistButtonDown = true; if (!singleplayer) { charController.CallGunFistButtonDownPressedRpc(); } }
public void OnPointerDown(PointerEventData data) { gunFistImage.color = Color.white; gunFistButtonDown = true; if (!singleplayer) { charController.CallGunFistButtonDownPressedRpc(); } }