Exemple #1
0
        // Fresh constructor
        public EmoteSetVariableNode() : base(EmoteSetVariableNodeFactory.TYPESTRING)
        {
            // Prepare Connections
            conExecute      = new ExecutionConnectorViewModel();
            inputValue      = new ConnectorViewModel("Value", typeof(NodeDataNumeric));
            inputFrameCount = new ConnectorViewModel("FrameCount", typeof(NodeDataNumeric));
            inputEasing     = new ConnectorViewModel("Easing", typeof(NodeDataNumeric));

            this.InputExecutionConnectors.Add(conExecute);
            this.InputConnectors.Add(inputValue);
            this.InputConnectors.Add(inputFrameCount);
            this.InputConnectors.Add(inputEasing);

            // State Values
            value      = 0f;
            frameCount = 0.1f;
            easing     = 0.9f;
            varName    = string.Empty;

            // Create Dialog
            dlgEdit = new PropertyDialog();

            // Get Character Context
            charContext = CharacterContext.GetCharacterContext();
        }
Exemple #2
0
 private List <string> getEmoteVarNames()
 {
     try
     {
         CharacterContext context   = CharacterContext.GetCharacterContext();
         uint             countVars = context.GetCharacter(0).CountVariables();
         return(Enumerable.Range(0, (int)countVars).Select(idx => context.GetCharacter(0).GetVariableLabelAt((uint)idx)).ToList());
     }
     catch { }
     return(null);
 }
Exemple #3
0
        // Load Data Constructor
        public EmoteSetVariableNode(JObject data, Guid[] executeIn, Guid[] executeOut, Guid[] dataIn, Guid[] dataOut)
        {
            // Prepare Connections
            conExecute = new ExecutionConnectorViewModel(executeIn[0]);
            inputValue = new ConnectorViewModel("Value", typeof(NodeDataNumeric), dataIn[0]);
            if (dataIn.Length > 1) // allow loading older node graph saves
            {
                inputFrameCount = new ConnectorViewModel("FrameCount", typeof(NodeDataNumeric), dataIn[1]);
                inputEasing     = new ConnectorViewModel("Easing", typeof(NodeDataNumeric), dataIn[2]);
            }
            else
            {
                inputFrameCount = new ConnectorViewModel("FrameCount", typeof(NodeDataNumeric));
                inputEasing     = new ConnectorViewModel("Easing", typeof(NodeDataNumeric));
            }

            this.InputExecutionConnectors.Add(conExecute);
            this.InputConnectors.Add(inputValue);
            this.InputConnectors.Add(inputFrameCount);
            this.InputConnectors.Add(inputEasing);

            // Set Name
            Name = (string)data["name"];

            // State Values
            value      = (float)data["value"];
            frameCount = (float)data["frameCount"];
            easing     = (float)data["easing"];
            varName    = (string)data["varName"];

            // Create Dialog
            dlgEdit = new PropertyDialog();

            // Get Character Context
            charContext = CharacterContext.GetCharacterContext();
        }