private static bool Prefix(CharacterClassManager __instance, bool lite = false, bool escape = false) { try { Role role = __instance.CurRole; if (!__instance._wasAnytimeAlive && __instance.CurClass != RoleType.Spectator && __instance.CurClass != RoleType.None) { __instance._wasAnytimeAlive = true; } __instance.InitSCPs(); __instance.AliveTime = 0f; switch (role.team) { case Team.RSC: case Team.CDP: __instance.EscapeStartTime = (int)Time.realtimeSinceStartup; break; } try { __instance._hub.footstepSync.SetLoudness(role.team, role.roleId.Is939()); } catch { } if (NetworkServer.active) { Handcuffs component = __instance._hub.handcuffs; component.ClearTarget(); component.NetworkCufferId = -1; component.NetworkForceCuff = false; if (role.roleId != RoleType.Spectator && RespawnManager.CurrentSequence() != RespawnManager.RespawnSequencePhase.SpawningSelectedTeam && UnitNamingManager.RolesWithEnforcedDefaultName.TryGetValue(role.roleId, out SpawnableTeamType value) && RespawnManager.Singleton.NamingManager.TryGetAllNamesFromGroup((byte)value, out string[] names) &&
private static bool Prefix(CharacterClassManager __instance, bool lite = false, bool escape = false) { Role role = __instance.Classes.SafeGet(__instance.CurClass); if (!__instance._wasAnytimeAlive && __instance.CurClass != RoleType.Spectator && __instance.CurClass != RoleType.None) { __instance._wasAnytimeAlive = true; } __instance.InitSCPs(); __instance.AliveTime = 0f; switch (role.team) { case Team.MTF: AchievementManager.Achieve("arescue"); break; case Team.CHI: AchievementManager.Achieve("chaos"); break; case Team.RSC: case Team.CDP: __instance.EscapeStartTime = (int)Time.realtimeSinceStartup; break; } __instance.GetComponent <Inventory>(); try { __instance.GetComponent <FootstepSync>().SetLoudness(role.team, role.roleId.Is939()); } catch { } if (NetworkServer.active) { Handcuffs component = __instance.GetComponent <Handcuffs>(); component.ClearTarget(); component.NetworkCufferId = -1; } if (role.team != Team.RIP) { if (NetworkServer.active && !lite) { Vector3 constantRespawnPoint = NonFacilityCompatibility.currentSceneSettings.constantRespawnPoint; if (constantRespawnPoint != Vector3.zero) { __instance._pms.OnPlayerClassChange(constantRespawnPoint, 0f); } else { GameObject randomPosition = CharacterClassManager._spawnpointManager.GetRandomPosition(__instance.CurClass); Vector3 spawnPoint; float rotY; if (randomPosition != null) { spawnPoint = randomPosition.transform.position; rotY = randomPosition.transform.rotation.eulerAngles.y; AmmoBox component1 = __instance.GetComponent <AmmoBox>(); if (escape && __instance.KeepItemsAfterEscaping) { Inventory component2 = PlayerManager.localPlayer.GetComponent <Inventory>(); for (ushort index = 0; index < 3; ++index) { if (component1[index] >= 15U) { component2.SetPickup(component1.types[index].inventoryID, component1[index], randomPosition.transform.position, randomPosition.transform.rotation, 0, 0, 0); } } } component1.ResetAmmo(); } else { spawnPoint = __instance.DeathPosition; rotY = 0f; } var ev = new SpawningEventArgs(API.Features.Player.Get(__instance.gameObject), __instance.CurClass, spawnPoint, rotY); Player.OnSpawning(ev); __instance._pms.OnPlayerClassChange(ev.Position, ev.RotationY); } if (!__instance.SpawnProtected && __instance.EnableSP && __instance.SProtectedTeam.Contains((int)role.team)) { __instance.GodMode = true; __instance.SpawnProtected = true; __instance.ProtectedTime = Time.time; } } if (!__instance.isLocalPlayer) { __instance.GetComponent <PlayerStats>().maxHP = role.maxHP; } } __instance.Scp0492.iAm049_2 = __instance.CurClass == RoleType.Scp0492; __instance.Scp106.iAm106 = __instance.CurClass == RoleType.Scp106; __instance.Scp173.iAm173 = __instance.CurClass == RoleType.Scp173; __instance.Scp939.iAm939 = __instance.CurClass.Is939(); __instance.RefreshPlyModel(); return(false); }
public static bool Prefix(CharacterClassManager __instance, bool lite = false, bool escape = false) { if (EventPlugin.PlayerSpawnEventPatchDisable) { return(true); } try { Role role = __instance.Classes.SafeGet(__instance.CurClass); if (!__instance._wasAnytimeAlive && __instance.CurClass != RoleType.Spectator && __instance.CurClass != RoleType.None) { __instance._wasAnytimeAlive = true; } __instance.InitSCPs(); __instance.AliveTime = 0f; switch (role.team) { case Team.MTF: AchievementManager.Achieve("arescue"); break; case Team.CHI: AchievementManager.Achieve("chaos"); break; case Team.RSC: case Team.CDP: __instance.EscapeStartTime = (int)Time.realtimeSinceStartup; break; } __instance.GetComponent <Inventory>(); try { __instance.GetComponent <FootstepSync>().SetLoudness(role.team, role.roleId.Is939()); } catch { } if (NetworkServer.active) { Handcuffs component = __instance.GetComponent <Handcuffs>(); component.ClearTarget(); component.NetworkCufferId = -1; } if (role.team != Team.RIP) { if (NetworkServer.active && !lite) { Vector3 constantRespawnPoint = NonFacilityCompatibility.currentSceneSettings.constantRespawnPoint; if (constantRespawnPoint != Vector3.zero) { __instance._pms.OnPlayerClassChange(constantRespawnPoint, 0f); } else { GameObject randomPosition = CharacterClassManager.SpawnpointManager.GetRandomPosition(__instance.CurClass); Vector3 spawnPoint = new Vector3(0f, 0f, 0f); float rotY = 0f; if (randomPosition != null) { spawnPoint = randomPosition.transform.position; rotY = randomPosition.transform.rotation.eulerAngles.y; AmmoBox component2 = __instance.GetComponent <AmmoBox>(); if (escape && __instance.KeepItemsAfterEscaping) { Inventory component3 = PlayerManager.localPlayer.GetComponent <Inventory>(); for (ushort num = 0; num < 3; num += 1) { if (component2.GetAmmo(num) >= 15) { component3.SetPickup(component2.types[num].inventoryID, component2.GetAmmo(num), randomPosition.transform.position, randomPosition.transform.rotation, 0, 0, 0); } } } component2.SetAmmoAmount(); } else { spawnPoint = __instance.DeathPosition; rotY = 0f; } Events.InvokePlayerSpawn(__instance, __instance.CurClass, ref spawnPoint, ref rotY); __instance._pms.OnPlayerClassChange(spawnPoint, rotY); } if (!__instance.SpawnProtected && __instance.EnableSP && __instance.SProtectedTeam.Contains((int)role.team)) { __instance.GodMode = true; __instance.SpawnProtected = true; __instance.ProtectedTime = Time.time; } } if (!__instance.isLocalPlayer) { __instance.GetComponent <PlayerStats>().maxHP = role.maxHP; } } __instance.Scp049.iAm049 = (__instance.CurClass == RoleType.Scp049); __instance.Scp0492.iAm049_2 = (__instance.CurClass == RoleType.Scp0492); __instance.Scp096.iAm096 = (__instance.CurClass == RoleType.Scp096); __instance.Scp106.iAm106 = (__instance.CurClass == RoleType.Scp106); __instance.Scp173.iAm173 = (__instance.CurClass == RoleType.Scp173); __instance.Scp939.iAm939 = __instance.CurClass.Is939(); __instance.RefreshPlyModel(); return(false); } catch (Exception exception) { Log.Error($"PlayerSpawnEvent error: {exception}"); return(true); } }
private static bool Prefix(CharacterClassManager __instance, bool lite, bool escape) { try { var player = __instance.GetPlayer(); var curRole = __instance.CurRole; if (!__instance._wasAnytimeAlive && player.RoleType != RoleType.Spectator && player.RoleType != RoleType.None) { __instance._wasAnytimeAlive = true; } __instance.InitSCPs(); __instance.AliveTime = 0f; if (player.Team - Team.RSC <= 1) { __instance.EscapeStartTime = (int)Time.realtimeSinceStartup; } try { __instance._hub.footstepSync.SetLoudness(curRole.team, curRole.roleId.Is939()); } catch { } if (NetworkServer.active) { player.Handcuffs.ClearTarget(); player.Handcuffs.NetworkCufferId = -1; player.Handcuffs.NetworkForceCuff = false; if (curRole.roleId != RoleType.Spectator && Respawning.RespawnManager.CurrentSequence() != Respawning.RespawnManager.RespawnSequencePhase.SpawningSelectedTeam && Respawning.NamingRules.UnitNamingManager.RolesWithEnforcedDefaultName.TryGetValue(curRole.roleId, out var spawnableTeamType) && Respawning.RespawnManager.Singleton.NamingManager.TryGetAllNamesFromGroup((byte)spawnableTeamType, out var array) && array.Length != 0) { __instance.NetworkCurSpawnableTeamType = (byte)spawnableTeamType; __instance.NetworkCurUnitName = array[0]; } else if (__instance.CurSpawnableTeamType != 0) { __instance.NetworkCurSpawnableTeamType = 0; __instance.NetworkCurUnitName = string.Empty; } } if (player.Team != Team.RIP) { if (NetworkServer.active && !lite) { player.PlayerMovementSync.OnPlayerClassChange(player.spawnPosition, player.spawnRotation); player.PlayerMovementSync.IsAFK = true; if (escape && CharacterClassManager.KeepItemsAfterEscaping) { for (var num = 0; num < 3; num++) { if (player.AmmoBox[num] >= 15) { var item = new SynapseItem(player.AmmoBox.types[num].inventoryID, player.AmmoBox[num], 0, 0, 0); item.Drop(player.spawnPosition); } } } player.AmmoBox.ResetAmmo(); if (!__instance.SpawnProtected && CharacterClassManager.EnableSP && CharacterClassManager.SProtectedTeam.Contains((int)curRole.team)) { __instance.GodMode = true; __instance.SpawnProtected = true; __instance.ProtectedTime = Time.time; } } if (!__instance.isLocalPlayer) { player.MaxHealth = curRole.maxHP; } } return(false); } catch (Exception e) { Logger.Get.Error($"Synapse-Event: PlayerSetClass(position) failed!!\n{e}\nStackTrace:\n{e.StackTrace}"); return(true); } }