private void CharacterBody_OnInventoryChanged(On.RoR2.CharacterBody.orig_OnInventoryChanged orig, CharacterBody self)
 {
     orig(self);
     if (NetworkServer.active)
     {
         var component = self.AddItemBehavior <MysticsItemsDroneWiresBehaviour>(self.inventory.GetItemCount(itemDef));
         if (component && component.firstInit)
         {
             component.UpdateDroneInventories();
         }
     }
 }
Exemple #2
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 private void CharacterBody_OnInventoryChanged(On.RoR2.CharacterBody.orig_OnInventoryChanged orig, CharacterBody self)
 {
     orig(self);
     self.AddItemBehavior <MysticsItemsRhythmBehaviour>(self.inventory.GetItemCount(itemDef));
 }