public void EventCombat(ProgressionCombat progressionCombat, CharacterBoard characterBoard) { //save data and past parameters PlayerData.playerData.Move = actualHealth; PlayerData.playerData.Coin = actualCoin; PlayerData.playerData.progressionCombat = progressionCombat; PlayerData.playerData.characterBoardEnemy = characterBoard; //load scene PlayerData.playerData.LoadScene(2); print("Mortal Combat"); }
public void InitGameFromSaveSheet() { SaveManager.LoadGameDataFromSaveFile(); foreach (var p in Game.Instance.Players) { CharacterBoard chb = new CharacterBoard(p); _characterPanelFlPanel.Controls.Add(chb); } _characterPanelFlPanel.ResumeLayout(false); _characterPanelFlPanel.PerformLayout(); this.ResumeLayout(false); this.PerformLayout(); ActionManager.InitActionButtonPanel(); LocationCardsPanel.RefreshMapLayout(); SaveManager.Save(); //start game chain Game.Instance.ProcessMorningStuff(); }