Exemple #1
0
 private void animate()
 {
     animator.SetFloat("speed", Mathf.Abs(horizontalMovement));
     animator.SetBool("isJumping", !isGrounded);
     if (Mathf.Abs(horizontalMovement) > 0.01 && isGrounded)
     {
         playerAudio.setRunning(true);
     }
     else
     {
         playerAudio.setRunning(false);
     }
 }
    private void Update()
    {
        if (target != null)
        {
            float distance = Vector3.Distance(target.transform.position, transform.position);
            if (distance <= lookRadius)
            {
                isIdle = false;
                if (target.position.x - transform.position.x > 0)
                {
                    facingRight = 0;
                }
                else
                {
                    facingRight = 1;
                }

                isChasing = Mathf.Abs(distance) > minDistance ? true : false;
                if (attackController.getAttackState() == false)
                {
                    animator.SetBool("isChasing", isChasing);
                    attackController.setAttack(!isChasing);
                }
                animator.SetBool("isTargetReachable", true);
                enemyAudio.setRunning(isChasing);
            }
            else
            {
                isIdle    = true;
                isChasing = false;
                animator.SetBool("isChasing", false);
                animator.SetBool("isTargetReachable", false);
                enemyAudio.setRunning(false);
            }
        }
        else
        {
            isIdle    = true;
            isChasing = false;
            animator.SetBool("isChasing", false);
            animator.SetBool("isTargetDead", true);
            attackController.setAttack(false);
            enemyAudio.setRunning(false);
        }
    }