void Start() { attributes = GetComponent <CharacterAttributeController>(); }
void Start() { playerRigidbody = GetComponent <Rigidbody2D>(); attributes = GetComponent <CharacterAttributeController>(); }
void Start() { attributes = GetComponent <CharacterAttributeController>(); }
void Start() { playerRigidbody = GetComponent <Rigidbody2D>(); attributes = GetComponent <CharacterAttributeController>(); }