public void MoveToTarget() { characterAttacker.AttackOff(); #if UNITY_EDITOR Move(); #else Move(); #endif }
private void Update() { #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.Mouse1)) { characterMove.MoveToTarget(); } if (Input.GetKeyDown(KeyCode.Alpha1)) { characterAttacker.AttackOn(); } if (Input.GetKeyDown(KeyCode.Alpha2)) { characterAttacker.AttackOff(); } #else if (Input.GetKeyDown(KeyCode.Mouse0)) { characterMove.MoveToTarget(); } #endif }