private void Awake()
    {
        _animator = GetComponent< Animator >();
        _companionScript = GetComponent< CompanionScript >();
        _hashes = GetComponent< CharacterAnimationHashes >();

        var obj = Instantiate( emoticonObject, head.position + Vector3.up, Quaternion.identity ) as GameObject;
        _emoticon = obj.GetComponent< EmoticonScript >();
        _emoticon.transform.parent = transform;
    }
Exemple #2
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    protected virtual void Awake()
    {
        _animator = GetComponent< Animator >();
        _hashes = GetComponent< CharacterAnimationHashes >();

        _animator.SetLayerWeight(1, 1);
    }