private void Start()
    {
        m_KeyNum      = _Locks.Count;
        _RebirthPoint = new Vector3(transform.position.x, transform.position.y + 10, 1);
        _myAncient    = GetComponent <AncientItem>();

        CharacterAbilities.Add_OnTimeLock(ResetAncientState);
    }
 private void Start()
 {
     CharacterAbilities.Add_OnTimeLock(ResetItemState);
 }