public Arrow(Vector3 tPos, Vector3 tForward, int iDamages, float fMaxDist, Character.Side eArrowSide) { m_tPos = tPos; m_tSpawnPos = tPos; m_tForward = tForward.normalized; m_iDamages = iDamages; m_fMaxDist = fMaxDist; m_eSide = eArrowSide; }