public void PlayerJoinedTeam(Character.RoverType type) { numPlayersOnTeam[(int)type]++; }
public void PlayerLeftTeam(Character.RoverType type) { numPlayersOnTeam[(int)type]--; startGameTime = -1; }
public void UpdatePlayerForTeam(Character.RoverType type, int numPlayers) { numPlayersOnTeam[(int)type] = numPlayers; }