public void TargetCharacter(Character character)
    {
        characterPortrait.sprite = character.traitsSprite;
        Character.Hunger    hunger    = character.GetHunger();
        Character.Hydration hydration = character.GetHydration();
        Character.Injury    injury    = character.GetInjury();
        Character.Sickness  sickness  = character.GetSickness();

        hungerImage.sprite   = statusManager.hungerStateSprites[( int )hunger];
        thirstImage.sprite   = statusManager.hydratedStateSprites[( int )hydration];
        injuryImage.sprite   = statusManager.injuryStateSprites[( int )injury];
        sicknessImage.sprite = statusManager.sicknessStateSprites[( int )sickness];
    }
    public void SetFace(Character.Hunger state)
    {
        switch (state)
        {
        case Character.Hunger.FULL: face.text = ui.fullFace;
            break;

        case Character.Hunger.SATED: face.text = ui.satedFace;
            break;

        case Character.Hunger.HUNGRY: face.text = ui.hungryFace;
            break;

        case Character.Hunger.STARVING: face.text = ui.starvingFace;
            break;

        case Character.Hunger.DEAD: face.text = ui.deadFace;
            break;
        }
    }