void ApplyDamage(int value)
 {
     if (isSteel)
     {
     }
     else
     {
         if (isWeakness)
         {
             parent_damage_manager.SendMessage("ApplyDamage", 999);
         }
         else
         {
             parent_damage_manager.SendMessage("ApplyDamage", value);
         }
     }
 }