private void createChara(string _strName, int _iCost) { CharaControl charaControl = PrefabManager.Instance.AddGameObject <CharaControl>(m_goHomeMine); charaControl.gameObject.transform.parent = Root.transform; charaControl.Init(0, _strName, m_goHomeEnemy, m_goRootLifeGauge); }
private void createChara(string _strName, int _iCost) { CharaControl charaControl = PrefabManager.Instance.AddGameObject <CharaControl>(m_goHome); //string prefabName = string.Format("prefab/chara/{0}", _strName); charaControl.gameObject.transform.parent = m_goRoot.transform; charaControl.Init(1, _strName, m_goTarget, m_goRootLifeGauge); /* * * //Debug.LogError(string.Format("name:{0} const:{1}", _strName, _iCost)); * string prefabName = string.Format("prefab/chara/{0}", _strName); * //Debug.Log(string.Format("prefabname:{0}", prefabName)); * * CharaControl charaControl = PrefabManager.Instance.MakeScript<CharaControl>(prefabName, m_goHome); * //Debug.Log(charaControl); * charaControl.gameObject.transform.localPosition = Vector3.zero; * charaControl.gameObject.transform.localRotation = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f); * * charaControl.gameObject.transform.parent = m_goRoot.transform; * charaControl.Init(_strName, m_goTarget); */ }