Exemple #1
0
	// Use this for initialization
	void Start () 
	{
		Game.CreateSpriteClipPack("Actor1",new Point(32,32));
		Game.CreateSpriteClipPack("Wepon",new Point(24,24));

		int max=8;
		for(int i=0;i<max;i++)
		{
			CharaCtlFourFace chr = Game.Instantiate<CharaCtlFourFace>(Game.CObj("Chara"));
			chr.transform.parent=charaPanel;
			chr.transform.localPosition=new Vector3(i*32-0.5f*max*32,GameHelp.Random(-100,100),0);
			chr.transform.localScale=Vector3.one;
			chr.id=new Point(GameHelp.Random(0,3)*3+1,GameHelp.Random(0,1)*4+1);

			chr.aimMove.v=GameHelp.Random(10,100);
			chr.rbc.weight=GameHelp.Random(100,200);

			CharaBaseInfo info=new CharaBaseInfo();

			info.HP=info.MaxHP=GameHelp.Random(100,200);
			info.Atk=GameHelp.Random(10,20);
			info.Def=GameHelp.Random(1,5);

			chr.info=info;
			chr.wp.atkType=(AtkType)GameHelp.Random(2,3);
			chr.wp.RenewWepon();

			chrs.Add(chr);
		}

		int ranId=GameHelp.Random(0,chrs.Count-1);

		chrs[ranId].aimMove.v=200;
		chrs[ranId].rbc.weight=100;

		chrs[ranId].atkSpeed=2.5f;
		chrs[ranId].info.Atk=30;
		chrs[ranId].info.HP=chrs[ranId].info.MaxHP=200;

		camAim.Aim(chrs[ranId].transform);

		/*
		foreach(CharaCtlFourFace chr in chrs)
		{
			chr.aim=chrs[GameHelp.Random(0,chrs.Count-1)].transform;
		}*/

	}
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        Game.CreateSpriteClipPack("Actor1", new Point(32, 32));
        Game.CreateSpriteClipPack("Wepon", new Point(24, 24));

        int max = 8;

        for (int i = 0; i < max; i++)
        {
            CharaCtlFourFace chr = Game.Instantiate <CharaCtlFourFace>(Game.CObj("Chara"));
            chr.transform.parent        = charaPanel;
            chr.transform.localPosition = new Vector3(i * 32 - 0.5f * max * 32, GameHelp.Random(-100, 100), 0);
            chr.transform.localScale    = Vector3.one;
            chr.id = new Point(GameHelp.Random(0, 3) * 3 + 1, GameHelp.Random(0, 1) * 4 + 1);

            chr.aimMove.v  = GameHelp.Random(10, 100);
            chr.rbc.weight = GameHelp.Random(100, 200);

            CharaBaseInfo info = new CharaBaseInfo();

            info.HP  = info.MaxHP = GameHelp.Random(100, 200);
            info.Atk = GameHelp.Random(10, 20);
            info.Def = GameHelp.Random(1, 5);

            chr.info       = info;
            chr.wp.atkType = (AtkType)GameHelp.Random(2, 3);
            chr.wp.RenewWepon();

            chrs.Add(chr);
        }

        int ranId = GameHelp.Random(0, chrs.Count - 1);

        chrs[ranId].aimMove.v  = 200;
        chrs[ranId].rbc.weight = 100;

        chrs[ranId].atkSpeed = 2.5f;
        chrs[ranId].info.Atk = 30;
        chrs[ranId].info.HP  = chrs[ranId].info.MaxHP = 200;

        camAim.Aim(chrs[ranId].transform);

        /*
         * foreach(CharaCtlFourFace chr in chrs)
         * {
         *      chr.aim=chrs[GameHelp.Random(0,chrs.Count-1)].transform;
         * }*/
    }