// Use this for initialization void Start () { Game.CreateSpriteClipPack("Actor1",new Point(32,32)); Game.CreateSpriteClipPack("Wepon",new Point(24,24)); int max=8; for(int i=0;i<max;i++) { CharaCtlFourFace chr = Game.Instantiate<CharaCtlFourFace>(Game.CObj("Chara")); chr.transform.parent=charaPanel; chr.transform.localPosition=new Vector3(i*32-0.5f*max*32,GameHelp.Random(-100,100),0); chr.transform.localScale=Vector3.one; chr.id=new Point(GameHelp.Random(0,3)*3+1,GameHelp.Random(0,1)*4+1); chr.aimMove.v=GameHelp.Random(10,100); chr.rbc.weight=GameHelp.Random(100,200); CharaBaseInfo info=new CharaBaseInfo(); info.HP=info.MaxHP=GameHelp.Random(100,200); info.Atk=GameHelp.Random(10,20); info.Def=GameHelp.Random(1,5); chr.info=info; chr.wp.atkType=(AtkType)GameHelp.Random(2,3); chr.wp.RenewWepon(); chrs.Add(chr); } int ranId=GameHelp.Random(0,chrs.Count-1); chrs[ranId].aimMove.v=200; chrs[ranId].rbc.weight=100; chrs[ranId].atkSpeed=2.5f; chrs[ranId].info.Atk=30; chrs[ranId].info.HP=chrs[ranId].info.MaxHP=200; camAim.Aim(chrs[ranId].transform); /* foreach(CharaCtlFourFace chr in chrs) { chr.aim=chrs[GameHelp.Random(0,chrs.Count-1)].transform; }*/ }
// Use this for initialization void Start() { Game.CreateSpriteClipPack("Actor1", new Point(32, 32)); Game.CreateSpriteClipPack("Wepon", new Point(24, 24)); int max = 8; for (int i = 0; i < max; i++) { CharaCtlFourFace chr = Game.Instantiate <CharaCtlFourFace>(Game.CObj("Chara")); chr.transform.parent = charaPanel; chr.transform.localPosition = new Vector3(i * 32 - 0.5f * max * 32, GameHelp.Random(-100, 100), 0); chr.transform.localScale = Vector3.one; chr.id = new Point(GameHelp.Random(0, 3) * 3 + 1, GameHelp.Random(0, 1) * 4 + 1); chr.aimMove.v = GameHelp.Random(10, 100); chr.rbc.weight = GameHelp.Random(100, 200); CharaBaseInfo info = new CharaBaseInfo(); info.HP = info.MaxHP = GameHelp.Random(100, 200); info.Atk = GameHelp.Random(10, 20); info.Def = GameHelp.Random(1, 5); chr.info = info; chr.wp.atkType = (AtkType)GameHelp.Random(2, 3); chr.wp.RenewWepon(); chrs.Add(chr); } int ranId = GameHelp.Random(0, chrs.Count - 1); chrs[ranId].aimMove.v = 200; chrs[ranId].rbc.weight = 100; chrs[ranId].atkSpeed = 2.5f; chrs[ranId].info.Atk = 30; chrs[ranId].info.HP = chrs[ranId].info.MaxHP = 200; camAim.Aim(chrs[ranId].transform); /* * foreach(CharaCtlFourFace chr in chrs) * { * chr.aim=chrs[GameHelp.Random(0,chrs.Count-1)].transform; * }*/ }