void Awake() {
     enemySight = GetComponent<EnemySight>();
     nav = GetComponent<NavMeshAgent>();
     lastPlayerSighting = GameObject.FindGameObjectWithTag("GameController").GetComponent<LastPlayerSighting>();
     player = GameObject.FindGameObjectWithTag("Player").transform;
     playerHealth = player.GetComponent<PlayerHealth>();
     playerMovement = player.GetComponent<Char_Movement>();
     anim = animObj.GetComponent<Animator>();
     audio = GetComponent<AudioSource>();
     enemAttack = transform.Find("SmackZone").gameObject.GetComponent<EnemyAttack>();
 }
 void Awake()
 {
     enemySight         = GetComponent <EnemySight>();
     nav                = GetComponent <NavMeshAgent>();
     lastPlayerSighting = GameObject.FindGameObjectWithTag("GameController").GetComponent <LastPlayerSighting>();
     player             = GameObject.FindGameObjectWithTag("Player").transform;
     playerHealth       = player.GetComponent <PlayerHealth>();
     playerMovement     = player.GetComponent <Char_Movement>();
     anim               = animObj.GetComponent <Animator>();
     audio              = GetComponent <AudioSource>();
     enemAttack         = transform.Find("SmackZone").gameObject.GetComponent <EnemyAttack>();
 }
Exemple #3
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    private void Start()
    {
        audio = gameObject.GetComponent <AudioSource>();

        character = GameObject.Find("Character").GetComponent <Char_Movement>();

        if (GameObject.Find("BlueDoor"))
        {
            blueDoor = GameObject.Find("BlueDoor").GetComponent <BlueDoor_Script>();        //"BlueDoor objesini bul, scriptini al." demektir.

            blueDoor.spriteRenderer.color = blueDoor_Alpha;                                 //sprite renklerine ekledik. alphayı -> blueDoor.spriteRenderer.color.a şeklinde ayarlayamadığımızdan başka bir renge ayarladık.
        }
    }
    private void Start()
    {
        audio = gameObject.GetComponent <AudioSource>();

        if (GameObject.Find("RedDoor_Spawn"))           //her bölümde açılan bir kapı olmayabilir!
        {
            redDoor_Spawn = GameObject.Find("RedDoor_Spawn").GetComponent <RedDoorSpawn>();

            redDoor_Spawn.spriteRenderer.color = redDoorSpawn_Alpha;
        }

        character = GameObject.Find("Character").GetComponent <Char_Movement>();

        if (GameObject.Find("RedDoor"))
        {
            redDoor = GameObject.Find("RedDoor").GetComponent <RedDoor_Script>();        //BAŞKA BİR SCRİPT KULLANIRKEN BUNU YAZ YOKSA BAZEN ALGILAMIYOR (NULL REFERANCE )

            redDoor.spriteRenderer.color = redDoor_Alpha;
        }


        //spriteHandler = GameObject.Find("Character").GetComponent<SpriteHandler>();
    }
 void Start() {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent<Char_Movement>();
 }
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <Char_Movement>();
 }