public override object Exec(CharType firstOperand, object arg)
        {
            // * Char type and type variable
            if (TypeExpression.As <CharType>(this.secondOperand) != null)
            {
                return(0);
            }
            // * Int type and type variable
            if (TypeExpression.As <IntType>(this.secondOperand) != null)
            {
                return(1);
            }
            // * Double type and type variable
            if (TypeExpression.As <DoubleType>(this.secondOperand) != null)
            {
                return(2);
            }
            // * Free type variables
            TypeVariable typeVariable = this.secondOperand as TypeVariable;

            if (typeVariable != null && typeVariable.Substitution == null)
            {
                // * A free variable is complete promotion
                return(0);
            }
            // * Union type
            UnionType unionType = TypeExpression.As <UnionType>(this.secondOperand);

            if (unionType != null)
            {
                return(unionType.SuperType(firstOperand));
            }
            // * Field type and bounded type variable
            FieldType fieldType = TypeExpression.As <FieldType>(this.secondOperand);

            if (fieldType != null)
            {
                return(firstOperand.AcceptOperation(new PromotionLevelOperation(fieldType.FieldTypeExpression), arg));
            }
            // * Use the BCL object oriented approach
            //return firstOperand.BCLType.AcceptOperation(new PromotionLevelOperation(this.secondOperand)));
            return(firstOperand.AsClassType().AcceptOperation(this, arg));
        }
 public override object Exec(CharType d, object arg)
 {
     return(d.AsClassType().AcceptOperation(this, arg));
 }