//On Click public void OnClick() { ResetAllButtons(); Selected = true; if (Border) { Border.color = BorderColorHighlight; } //play sfx GlobalAudioPlayer.PlaySFX(PlaySFXOnClick); //set selected player prefab CharSelection Cs = GameObject.FindObjectOfType <CharSelection>(); if (Cs) { Cs.SelectPlayer(PlayerPrefab); } }
public void OnClick() { ResetAllButtons(); Selected = true; if (Border) { Border.color = BorderColorHighlight; } //播放点击音效 GlobalAudioPlayer.PlaySFX(PlaySFXOnClick); //设置两个角色的预制体 CharSelection Cs = GameObject.FindObjectOfType <CharSelection>(); if (Cs) { Cs.SelectPlayer(PlayerPrefab); } //为此玩家设置平视显示器图标 GlobalPlayerData.PlayerHUDProtrait = HUDPortrait; }