Exemple #1
0
    public IEnumerator StartAI()
    {
        var jumpCell     = this.grid.ToClosestEdgeVector(this.child.Cell) * 2;
        var jumpOrigin2d = this.grid.GetCellPosition(jumpCell);
        var jumpOrigin3d = new Vector3(jumpOrigin2d.x, jumpOrigin2d.y, this.transform.position.z);

        this.child.TurnTo(jumpOrigin2d.x >= 0f ? CharMovement.Direction.LEFT : CharMovement.Direction.RIGHT);
        var jump = new JumpAnimation(this.child, from: jumpOrigin3d, to: Vector2.zero).Start();

        yield return(new WaitUntil(() => jump.HasFinished));

        while (true)
        {
            for (var i = 0; i < 3; i++)
            {
                var blocked   = this.grid.BlockedDirections(this.child.Cell);
                var direction = CharMovement.RandomDirection(except: blocked);
                var steps     = this.child.Steps;
                this.child.Move(direction);
                yield return(new WaitWhile(() => steps == this.child.Steps && !this.child.MovementBlocked));
            }
            this.child.Stop();

            for (var i = 0; i < 3; i++)
            {
                yield return(new WaitForSeconds(1f));

                this.child.TurnTo(CharMovement.RandomDirection(except: child.HeadedDirection));
            }
        }
    }
Exemple #2
0
    private void StepRandomly()
    {
        var direction = CharMovement.RandomDirection(except: this.grid.BlockedDirections(this.hunterMovement.Cell));

        this.hunterMovement.Move(direction);
    }