public static void F_DELETE_CHARACTER(BaseClient client, PacketIn packet) { GameClient cclient = client as GameClient; byte Slot = packet.GetUint8(); if (cclient._Account == null) { cclient.Disconnect("Null Account in F_DELETE_CHARACTER"); return; } CharMgr.RemoveCharacter(Slot, cclient); PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE, 24); Out.FillString(cclient._Account.Username, 21); Out.Fill(0, 3); cclient.SendPacket(Out); }