/// <summary>
        /// Calculates whether there's enough screen area to draw the specified text and stuff
        /// </summary>
        /// <param name="text">The text to check</param>
        /// <param name="at">The location the text will be drawed at</param>
        /// <param name="size">The size of the text</param>
        /// <returns>Whether there's enough screen are to draw with the specified data</returns>
        public static bool IsSizeOk(CharFont font, String text, Vec2 at, float size)
        {
            Vec2 s;

            if (font.CalculateDrawWrappedSize(text, at, size, Stuff.ScreenWidth - at.X - WrapLessX, out s))
            {
                return(at.Y + s.Y < Stuff.ScreenHeight - WrapLessY);
            }
            return(false);
        }