// Start is called before the first frame update void Start() { _cd = FindObjectOfType <CharDistance>(); leftKnob = transform.Find("LeftKnob").GetComponent <Slider>(); rightKnob = transform.Find("RightKnob").GetComponent <Slider>(); slider = transform.Find("Slider").GetComponent <Slider>(); }
// Start is called before the first frame update void Start() { state = CombatState.NULL; ccs = FindObjectsOfType <CharCombat>(); _ct = FindObjectOfType <CombatTimer>(); _cd = FindObjectOfType <CharDistance>(); }