public BoneStatus GetBoneStatus(int source, int unitId, int frame) { if (source == 0) { if (CharCommon.ContainsKey(frame)) { return(CharCommon[frame]); } } else if (source == 1) { if (PlayerAnimation.ContainsKey(unitId) && PlayerAnimation[unitId].ContainsKey(frame)) { return(PlayerAnimation[unitId][frame]); } } return(null); }
public void Clear() { CharCommon.Clear(); PlayerAnimation.Clear(); }