Exemple #1
0
        public bool MultipleMelee(float damage, int amountTargets, List <Collider2D> enemies, Vector3 playerPosition)
        {
            AttackedEnemies.Clear();
            if (!HasEnemies(enemies))
            {
                return(false);
            }


            var closest = MultiClosestTarget(amountTargets, enemies, playerPosition);

            if (closest != null)
            {
                AttackedEnemies = closest;
                foreach (Collider2D coll in AttackedEnemies)
                {
                    CharActions charActions = coll.GetComponent <CharActions>();
                    charActions.TakeDamage(damage);
                    bool isCrit = Random.Range(0, 100) < 30;
                    DamagePopup.Create(damageInfo, coll.transform.position, damage, isCrit);
                }

                return(true);
            }
            else
            {
                return(false);
            }
        }
Exemple #2
0
        public bool SingleMelee(float damage, List <Collider2D> enemies, Vector3 playerPosition)
        {
            AttackedEnemies.Clear();
            if (!HasEnemies(enemies))
            {
                return(false);
            }
            var closest = ClosestTarget(enemies, playerPosition);

            if (closest != null)
            {
                AttackedEnemies.Add(closest);
                CharActions charActions = closest.GetComponent <CharActions>();
                charActions.TakeDamage(damage);
                bool isCrit = Random.Range(0, 100) < 30;
                DamagePopup.Create(damageInfo, closest.transform.position, damage, isCrit);
                return(true);
            }
            else
            {
                return(false);
            }
        }