public override void Update(GameTime gameTime)
        {
            ChaosRings3Player player   = Main.LocalPlayer.GetModPlayer <ChaosRings3Player>();
            float             quotient = player.mutationValue / player.mutationThres;

            text.SetText("Mutation Progress " + Math.Round(quotient * 100) + "%");
            base.Update(gameTime);
        }
        public override void Draw(SpriteBatch spriteBatch)
        {
            ChaosRings3Player player   = Main.LocalPlayer.GetModPlayer <ChaosRings3Player>();
            float             quotient = player.mutationValue / player.mutationThres;

            muIndicator.Width.Set(quotient * (muIndicatorWidth - 30), 0f);
            Recalculate();
            base.Draw(spriteBatch);
        }