public static int Server2ClientChannel(ChannelType.CT channel2Server) { switch (channel2Server) { case ChannelType.CT.Faction: return(2); case ChannelType.CT.Private: return(4); case ChannelType.CT.SingleWorld: return(1); case ChannelType.CT.World: return(16); case ChannelType.CT.Team: return(32); case ChannelType.CT.System: return(8); case ChannelType.CT.TeamOrg: return(128); } return(1); }
public void SendTalk(ChannelType.CT channel2Server, string text2chat, List <DetailInfo> items, long targetUID, List <DetailInfo> faceDetailInfos) { if (!this.IsCDPass()) { return; } if (!this.IsSameLimitTalkPass(text2chat)) { return; } Audience audience = new Audience(); audience.type = channel2Server; audience.id = targetUID; ArticleContent articleContent = new ArticleContent(); articleContent.text = text2chat; if (faceDetailInfos != null) { for (int i = 0; i < faceDetailInfos.get_Count(); i++) { articleContent.items.Add(faceDetailInfos.get_Item(i)); } } if (items != null) { for (int j = 0; j < items.get_Count(); j++) { articleContent.items.Add(items.get_Item(j)); } } TalkReq talkReq = new TalkReq(); talkReq.audiences.Add(audience); talkReq.content = articleContent; NetworkManager.Send(talkReq, ServerType.Chat); }