Exemple #1
0
 // Receive a notice from a channel
 void OnChannelNotice(ChannelNoticeEventArgs channelNoticeArgs)
 {
     if (debugLogChannelNotices)
     {
         UnityEngine.Debug.Log("IpcIrc:JohnConnor:  RECEIVE PUBLIC NOTICE: " + channelNoticeArgs.From + ": " + channelNoticeArgs.Message);
     }
     if (debugEchoChannelNotices)
     {
         IpcIrc.Instance.Message("IpcIrc:JohnConnor:  RECEIVE PUBLIC NOTICE: " + channelNoticeArgs.From + ": " + channelNoticeArgs.Message);
     }
 }
Exemple #2
0
 // Receive a notice from a channel
 void OnChannelNotice(ChannelNoticeEventArgs channelNoticeArgs)
 {
     if (debugLogChannelNotices)
     {
         UnityEngine.Debug.Log("IpcIrcDebug: CHANNEL NOTICE: " + channelNoticeArgs.From + ": " + channelNoticeArgs.Message);
     }
     if (debugEchoChannelNotices)
     {
         IpcIrc.Instance.Message("IpcIrcDebug: CHANNEL NOTICE: " + channelNoticeArgs.From + ": " + channelNoticeArgs.Message);
     }
 }