private void RefreshEffects() { // PlayerControl.ShowEffectsChannel1(); //PlayerControl.ShowEffectsChannel2(); //PlayerControl.ShowEffectsChannel3(); // PlayerControl.ShowEffectsChannel4(); Channel1Fx.ShowInterface(); Channel2Fx.ShowInterface(); Channel3Fx.ShowInterface(); Channel4Fx.ShowInterface(); }
private void DeEsser_1_Click(object sender, EventArgs e) { Effects.GetorSetFx = Effects.Load.DeEsser0_1; // PlayerControl.ShowEffectsChannel2(); Channel2Fx.ShowInterface(); }
private void Compressor_1_Click(object sender, EventArgs e) { Effects.GetorSetFx = Effects.Load.COMPRESSOR1_1; //PlayerControl.ShowEffectsChannel2(); Channel2Fx.ShowInterface(); }