private void RefreshEffects()
        {
            // PlayerControl.ShowEffectsChannel1();
            //PlayerControl.ShowEffectsChannel2();
            //PlayerControl.ShowEffectsChannel3();
            // PlayerControl.ShowEffectsChannel4();

            Channel1Fx.ShowInterface();
            Channel2Fx.ShowInterface();
            Channel3Fx.ShowInterface();
            Channel4Fx.ShowInterface();
        }
 private void DeEsser_1_Click(object sender, EventArgs e)
 {
     Effects.GetorSetFx = Effects.Load.DeEsser0_1;
     // PlayerControl.ShowEffectsChannel2();
     Channel2Fx.ShowInterface();
 }
 private void Compressor_1_Click(object sender, EventArgs e)
 {
     Effects.GetorSetFx = Effects.Load.COMPRESSOR1_1;
     //PlayerControl.ShowEffectsChannel2();
     Channel2Fx.ShowInterface();
 }